Hi, not sure anyone has had this issue after updating to latest UE5 version. My shadows were sharper and crispier in UE5 Early Access 2, and after upgrading to UE5 latest release which was launched today, they got blurrier. I will share my project settings and screen shot here below. if someone has a solution, it is much appreciated. Thanks
Same thing here I can’t figure it out. Also nanite meshes are only rendering as their proxies. And Lumen scene is all broken again. Preview 2 was working so well
I tried switching RHI to DirectX 12, but foliage in the scene is acting very weird. Shadows are very crisp, but they cast dark shadows and look like broken. I also have sunlight coming through transparent glass and they act like opaque after the switch. I changed it back to default.
RHI Default:
Think I figured it out. When I change the ‘Num Dynamic Shadow Cascades’ to a higher value, it casts better sharper shadows for alpha cards. Also Under ‘Engine scalability settings’, I set shadows to ‘Cinematic’ and that has a very obvious effect. Since I don’t have any gameplay in my scene, it should be fine.
Ahh cool I think this is what virtual shadow maps in ue5 is trying to solve. As you look to further shadow cascades, shadow resolution goes down to preserve memory. There are cvar commands you can use to try and get better results and you can use ‘far cascades’ but I have been loving virutal shadow maps for this