Directional Light is too bright in my project

Hello! I have a project in Unreal Engine 5.51 where i added a level with a Directional Light component. For some reason, it looks too bright comparing it with another project


I have the exact same settings in post process and in the light component in both projects but i dont know why in the left project it looks too bright.
How can I solve this?

bump, also happens on emissive materials:
Editor:


Game:

bumping…

bumping…

Hard to say, it can come down to many things , heres a few…

Check your post process volume
Camera settings, specificly exposure
In viewport see if game view is checked
Check that the materials are setup correctly
Check all of your lighting settings…
Atmosphere, height fog, skybox, directional light etc

Something you did at some point will have changed it to be looking like this… or there’s a currupt file somewhere or last option you discovered a bug and copying the stuff not related to lighting and re making the lighting stuff is probabbly your only option

so the solution actually was the exposure, i changed the metering mode and the min and max brightness and the lightning works normally now, thanks! <3

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