Directional Jumping of a Frog

Hi, I need some help with the movement tools of Unreal.

I am trying to make a character that can not only jump in the upwards direction, but also in an angle.

The player is suppose to stand still (not pressing WASD), and on holding the jump button the distance of the jump is charged. You can choose the direction of the jump (via mouse or something) while you charge. On release you jump in that direction and angle.

since i am new to unreal, i am not sure what the smartest way to do this is…
should i use physics?

thanks in advance

If your Frog Blueprint is inherited from the Character class, you can use the Launch Character node

Here’s the full code :

Gameplay :

2 Likes

thanks, very helpful!

1 Like