Directional Jumping (Blendspace & Anim BP)

I THINK I GOT IT!!

After the print string, I might have gotten wise! I split the velocity struct and noticed that I only wanted to “Jump from Idle” when the X & Y axis was at a 0. Jumping was adding movement to the Z axis as shown in my image before.

So, rather than an ‘Is Moving’, I got Velocity and am checking if X & Y = 0, if so Play the “Jump in Place/Idle” and if not, play the Jump Blendspace.

Now we’re cooking! Thank you SOOOOO much, ramesjandi for your insight and help so far on this!

Next is figuring out how to make my transition rule work with BOTH of these animations because at prototype, the only rule was when the Jump Idle animation was finishing at a ratio of a decimal point. With the addition of the Blendspace, I’ll be curious to see how that will work.

I will update this with my success or failure with my transition rule update. I’m unsure how exactly to approach it so I’m sure there will be some more questions.

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