Good morning everyone! I’ve got an update on this!
I’ve updated the Event Graph in the Anim BP to get a “Is Moving” boolean. Here’s how that was accomplished, pretty simple:
This is Identical to what I showed in the previous post but now I have a branch that sets “Is Moving” when ‘Speed’ is above 0.
Now in the Jump state machines, I’m trying something a little different:
My thought with the setup above is that the character would play the full single animation if jumping in place/not moving. If you are moving, we will instead play the Blendspace that uses direction to drive the animations.
The above seems to work WHEN MOVING but when I’m standing in place I’m getting some strange results:
- Getting poses from the Jump Blendspace and not the “Jump In Place”.
- These poses from the Jump Blendspace play differently based on what direction the player is facing (Example - Jump Right @ world rotation 0, Jump Backward @ world rotation 90, etc)
This is a link to a gif of what’s happening on standing still (hope this works):