Directional Gravity in VR

So I’m developing a VR game in Unreal engine 5.2.1.
I want to make a mechanic where I can switch between the different planes of the cube to walk on.
Currently I am trying to make it so that the rotating platform is rotating along its X axis and is in charge to change the directional gravity of the player by lerping between the initial direction and the next direction (in 90 degree increments).

So I will upload the blueprint code tomorrow but for now I have a video of me trying to rotate the platform and falling to my doom XD

Video here:

Thanks in advance!

So i solved it, if anyone needs me to put the logic here just ask :slight_smile:

Hi! can I ask you to
share that knowledge?

1 Like

Yes, I would love to compile it in an orderly manner and then share it with you :slight_smile:
Screenshots and all :slight_smile:
It’s far from perfect by the way, as in it messes up the walking mechanic completely :frowning: but it works for my needs so I’ll take it hehehe