So I’m developing a VR game in Unreal engine 5.2.1.
I want to make a mechanic where I can switch between the different planes of the cube to walk on.
Currently I am trying to make it so that the rotating platform is rotating along its X axis and is in charge to change the directional gravity of the player by lerping between the initial direction and the next direction (in 90 degree increments).
So I will upload the blueprint code tomorrow but for now I have a video of me trying to rotate the platform and falling to my doom XD
Video here:
Thanks in advance!