Direction vector

Hi! I want to convert in c++ world vector so it will only point to location. I mean vector which will be in 0 - 1 scale for all axis. Is it called normalized vector or unit vector?

I’ve got it.

FRotator DirectionRotation = TrajektoryLine->GetActorRotation();
FVector DirectionVector = DirectionRotation.Vector();
DirectionVector.Normalize();