Hi everyone,
Sorry for the potential trouble! I am very new to Unreal. I am attempting to set up a simple city-building project with an Isometric view. Following is my camera blueprint with mouse drag mechanism:
Because the map is Isometric, I rotate the Camera at 45 degree Z (Yaw).
Before the rotation, my screen movement with mouse-drag works perfectly fine with up/down Vertical and left/right Horizontal orientations.
However, after the rotation, the movement still follows the old default Vertical and Horizontal axes when I âmouse-dragâ my camera. The camera movement now has a 45 degree offset. Say, if I want to move my screen Up, I need to drag my mouse from âupper-rightâ to âlower-rightâ corner.
I tried various proposed methods on other forum posts but still canât get the this resolved. Can someone please help?