Hi, I have a sound in my game that i want to make extremely obvious which direction its coming from based on sound in the headphone, (left and right ear), at the moment its pretty difficult to judge where the sound is coming from even though ive set up the attenuation and 3d sound (mainly because its a small environment and the sound moves quickly), i dont know much about sound but is there a way to overly exaggerate this effect? id love it if i could completely eliminate the ear furthest away from the sound, so if the sound is coming from the left then you get no sound in the right ear.
Is there a way to control this at all? if not to completely eliminate then to at least exaggerate it more.
Cheers any help would be greatly appreciated,