Hello. Many people often ask questions about the direction of perhaps our solution will help someone.
Our programmer “Glebasson” wrote the following calculation direction that is not dependent on the speed of your character and gives the right direction. Calculating comes from INPUT to the node “Add movement Input”.
Inputs:
All Axis mapping:
W = 1.0
A = -1.0
S = -1.0
D = 1.0