And here is the log with joystick unplugged.
[SPOILER]Log file open, 09/10/19 13:14:17
LogWindows: Failed to load ‘aqProf.dll’ (GetLastError=126)
LogWindows: File ‘aqProf.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi.dll’ does not exist
LogWindows: Failed to load ‘VtuneApi32e.dll’ (GetLastError=126)
LogWindows: File ‘VtuneApi32e.dll’ does not exist
LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
LogInit: Display: Running engine for game: FpsSandbox
LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
LogPlatformFile: Not using cached read wrapper
LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
LogStats: Stats thread started at 0.401086
LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +6:00, Platform Override: ‘’
LogPluginManager: Mounting plugin Paper2D
LogPluginManager: Mounting plugin AISupport
LogPluginManager: Mounting plugin LightPropagationVolume
LogPluginManager: Mounting plugin ActorLayerUtilities
LogPluginManager: Mounting plugin AnimationSharing
LogPluginManager: Mounting plugin CLionSourceCodeAccess
LogPluginManager: Mounting plugin CodeLiteSourceCodeAccess
LogPluginManager: Mounting plugin GitSourceControl
LogPluginManager: Mounting plugin KDevelopSourceCodeAccess
LogPluginManager: Mounting plugin NullSourceCodeAccess
LogPluginManager: Mounting plugin PerforceSourceControl
LogPluginManager: Mounting plugin SubversionSourceControl
LogPluginManager: Mounting plugin UObjectPlugin
LogPluginManager: Mounting plugin VisualStudioCodeSourceCodeAccess
LogPluginManager: Mounting plugin VisualStudioSourceCodeAccess
LogPluginManager: Mounting plugin XCodeSourceCodeAccess
LogPluginManager: Mounting plugin DirectInputPlugin
LogPluginManager: Mounting plugin AssetManagerEditor
LogPluginManager: Mounting plugin CryptoKeys
LogPluginManager: Mounting plugin DataValidation
LogPluginManager: Mounting plugin FacialAnimation
LogPluginManager: Mounting plugin GameplayTagsEditor
LogPluginManager: Mounting plugin MacGraphicsSwitching
LogPluginManager: Mounting plugin MaterialAnalyzer
LogPluginManager: Mounting plugin MobileLauncherProfileWizard
LogPluginManager: Mounting plugin PluginBrowser
LogPluginManager: Mounting plugin SpeedTreeImporter
LogPluginManager: Mounting plugin DatasmithContent
LogPluginManager: Mounting plugin VariantManagerContent
LogPluginManager: Mounting plugin AlembicImporter
LogPluginManager: Mounting plugin AppleImageUtils
LogPluginManager: Mounting plugin AppleVision
LogPluginManager: Mounting plugin BackChannel
LogPluginManager: Mounting plugin CharacterAI
LogPluginManager: Mounting plugin GeometryCache
LogPluginManager: Mounting plugin HTML5Networking
LogPluginManager: Mounting plugin ProxyLODPlugin
LogPluginManager: Mounting plugin SkeletalReduction
LogPluginManager: Mounting plugin MagicLeap
LogPluginManager: Mounting plugin MagicLeapMedia
LogPluginManager: Mounting plugin AndroidMedia
LogPluginManager: Mounting plugin AvfMedia
LogPluginManager: Mounting plugin ImgMedia
LogPluginManager: Mounting plugin LinearTimecode
LogPluginManager: Mounting plugin MediaCompositing
LogPluginManager: Mounting plugin MediaPlayerEditor
LogPluginManager: Mounting plugin WebMMedia
LogPluginManager: Mounting plugin WmfMedia
LogPluginManager: Mounting plugin TcpMessaging
LogPluginManager: Mounting plugin UdpMessaging
LogPluginManager: Mounting plugin ActorSequence
LogPluginManager: Mounting plugin LevelSequenceEditor
LogPluginManager: Mounting plugin MatineeToLevelSequence
LogPluginManager: Mounting plugin NetcodeUnitTest
LogPluginManager: Mounting plugin NUTUnrealEngine4
LogPluginManager: Mounting plugin OnlineSubsystemGooglePlay
LogPluginManager: Mounting plugin OnlineSubsystemIOS
LogPluginManager: Mounting plugin OnlineSubsystem
LogPluginManager: Mounting plugin OnlineSubsystemNull
LogPluginManager: Mounting plugin OnlineSubsystemUtils
LogPluginManager: Mounting plugin LauncherChunkInstaller
LogPluginManager: Mounting plugin AndroidDeviceProfileSelector
LogPluginManager: Mounting plugin AndroidMoviePlayer
LogPluginManager: Mounting plugin AndroidPermission
LogPluginManager: Mounting plugin AppleMoviePlayer
LogPluginManager: Mounting plugin ArchVisCharacter
LogPluginManager: Mounting plugin AudioCapture
LogPluginManager: Mounting plugin CableComponent
LogPluginManager: Mounting plugin CustomMeshComponent
LogPluginManager: Mounting plugin EditableMesh
LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
LogPluginManager: Mounting plugin Firebase
LogPluginManager: Mounting plugin GoogleCloudMessaging
LogPluginManager: Mounting plugin IOSDeviceProfileSelector
LogPluginManager: Mounting plugin LinuxDeviceProfileSelector
LogPluginManager: Mounting plugin LocationServicesBPLibrary
LogPluginManager: Mounting plugin MobilePatchingUtils
LogPluginManager: Mounting plugin OculusVR
LogPluginManager: Mounting plugin PhysXVehicles
LogPluginManager: Mounting plugin ProceduralMeshComponent
LogPluginManager: Mounting plugin RuntimePhysXCooking
LogPluginManager: Mounting plugin SignificanceManager
LogPluginManager: Mounting plugin SteamVR
LogPluginManager: Mounting plugin WebMMoviePlayer
LogPluginManager: Mounting plugin WindowsMoviePlayer
LogInit: Using libcurl 7.55.1-DEV
LogInit: - built for x86_64-pc-win32
LogInit: - supports SSL with OpenSSL/1.1.1
LogInit: - supports HTTP deflate (compression) using libz 1.2.8
LogInit: - other features:
LogInit: CURL_VERSION_SSL
LogInit: CURL_VERSION_LIBZ
LogInit: CURL_VERSION_IPV6
LogInit: CURL_VERSION_ASYNCHDNS
LogInit: CURL_VERSION_LARGEFILE
LogInit: CURL_VERSION_IDN
LogInit: CurlRequestOptions (configurable via config and command line):
LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
LogInit: - LocalHostAddr = Default
LogInit: - BufferSize = 65536
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogInit: Build: ++UE4+Release-4.22-CL-7053642
LogInit: Engine Version: 4.22.3-7053642+++UE4+Release-4.22
LogInit: Compatible Engine Version: 4.22.0-5660361+++UE4+Release-4.22
LogInit: Net CL: 5660361
LogInit: OS: Windows 10 (Release 1803) (), CPU: Intel(R) Core™ i7-8750H CPU @ 2.20GHz, GPU: NVIDIA GeForce GTX 1070
LogInit: Compiled (64-bit): Jun 18 2019 03:09:11
LogInit: Compiled with Visual C++: 19.16.27025.01
LogInit: Build Configuration: Development
LogInit: Branch Name: ++UE4+Release-4.22
LogInit: Command Line:
LogInit: Base Directory: D:/Program Files/UE_4.22/Engine/Binaries/Win64/
LogInit: Installed Engine Build: 1
LogDevObjectVersion: Number of dev versions registered: 23
LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 30
LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 28
LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 25
LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 2
LogInit: Presizing for max 16777216 objects, including 0 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
LogInit: Object subsystem initialized
LogConfig: Setting CVar [con.DebugEarlyDefault:1]]
LogConfig: Setting CVar [r.setres:1280x720]]
[2019.09.10-07.14.17:933] 0]LogConfig: Setting CVar [r.VSync:0]]
[2019.09.10-07.14.17:933] 0]LogConfig: Setting CVar [r.RHICmdBypass:0]]
[2019.09.10-07.14.17:933] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [D:/Projects/Unreal/FpsSandbox/Saved/Config/Windows/Engine.ini]
[2019.09.10-07.14.17:933] 0]LogConfig: Setting CVar [r.GPUCrashDebugging:0]]
[2019.09.10-07.14.17:933] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [D:/Projects/Unreal/FpsSandbox/Saved/Config/Windows/Engine.ini]
[2019.09.10-07.14.17:933] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [D:/Projects/Unreal/FpsSandbox/Saved/Config/Windows/Engine.ini]
[2019.09.10-07.14.17:933] 0]LogConfig: Setting CVar [s.MinBulkDataSizeForAsyncLoading:131072]]
[2019.09.10-07.14.17:933] 0]LogConfig: Setting CVar [s.AsyncLoadingThreadEnabled:0]]
[2019.09.10-07.14.17:933] 0]LogConfig: Setting CVar [s.EventDrivenLoaderEnabled:1]]
[2019.09.10-07.14.17:933] 0]LogConfig: Setting CVar [s.WarnIfTimeLimitExceeded:0]]
[2019.09.10-07.14.17:933] 0]LogConfig: Setting CVar [s.TimeLimitExceededMultiplier:1.5]]
[2019.09.10-07.14.17:933] 0]LogConfig: Setting CVar [s.TimeLimitExceededMinTime:0.005]]
[2019.09.10-07.14.17:933] 0]LogConfig: Setting CVar [s.UseBackgroundLevelStreaming:1]]
[2019.09.10-07.14.17:933] 0]LogConfig: Setting CVar [s.PriorityAsyncLoadingExtraTime:15.0]]
[2019.09.10-07.14.17:934] 0]LogConfig: Setting CVar [s.LevelStreamingActorsUpdateTimeLimit:5.0]]
[2019.09.10-07.14.17:934] 0]LogConfig: Setting CVar [s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
[2019.09.10-07.14.17:934] 0]LogConfig: Setting CVar [s.LevelStreamingComponentsRegistrationGranularity:10]]
[2019.09.10-07.14.17:934] 0]LogConfig: Setting CVar [s.UnregisterComponentsTimeLimit:1.0]]
[2019.09.10-07.14.17:934] 0]LogConfig: Setting CVar [s.LevelStreamingComponentsUnregistrationGranularity:5]]
[2019.09.10-07.14.17:934] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [D:/Projects/Unreal/FpsSandbox/Saved/Config/Windows/Engine.ini]
[2019.09.10-07.14.17:934] 0]LogConfig: Setting CVar [gc.MaxObjectsNotConsideredByGC:1]]
[2019.09.10-07.14.17:934] 0]LogConfig: Setting CVar [gc.SizeOfPermanentObjectPool:0]]
[2019.09.10-07.14.17:934] 0]LogConfig: Setting CVar [gc.FlushStreamingOnGC:0]]
[2019.09.10-07.14.17:934] 0]LogConfig: Setting CVar [gc.NumRetriesBeforeForcingGC:10]]
[2019.09.10-07.14.17:934] 0]LogConfig: Setting CVar [gc.AllowParallelGC:1]]
[2019.09.10-07.14.17:934] 0]LogConfig: Setting CVar [gc.TimeBetweenPurgingPendingKillObjects:61.1]]
[2019.09.10-07.14.17:934] 0]LogConfig: Setting CVar [gc.MaxObjectsInEditor:16777216]]
[2019.09.10-07.14.17:934] 0]LogConfig: Setting CVar [gc.IncrementalBeginDestroyEnabled:1]]
[2019.09.10-07.14.17:934] 0]LogConfig: Setting CVar [gc.CreateGCClusters:1]]
[2019.09.10-07.14.17:934] 0]LogConfig: Setting CVar [gc.MinGCClusterSize:5]]
[2019.09.10-07.14.17:934] 0]LogConfig: Setting CVar [gc.ActorClusteringEnabled:0]]
[2019.09.10-07.14.17:934] 0]LogConfig: Setting CVar [gc.BlueprintClusteringEnabled:0]]
[2019.09.10-07.14.17:934] 0]LogConfig: Setting CVar [gc.UseDisregardForGCOnDedicatedServers:0]]
[2019.09.10-07.14.17:934] 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [D:/Projects/Unreal/FpsSandbox/Saved/Config/Windows/Engine.ini]
[2019.09.10-07.14.17:934] 0]LogConfig: Applying CVar settings from Section [/Script/UnrealEd.CookerSettings] File [D:/Projects/Unreal/FpsSandbox/Saved/Config/Windows/Engine.ini]
[2019.09.10-07.14.17:943] 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Projects/Unreal/FpsSandbox/Saved/Config/Windows/Scalability.ini]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.SkeletalMeshLODBias:0]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.ViewDistanceScale:1.0]]
[2019.09.10-07.14.17:943] 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Projects/Unreal/FpsSandbox/Saved/Config/Windows/Scalability.ini]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.PostProcessAAQuality:4]]
[2019.09.10-07.14.17:943] 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Projects/Unreal/FpsSandbox/Saved/Config/Windows/Scalability.ini]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.LightFunctionQuality:1]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.ShadowQuality:5]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.Shadow.CSM.MaxCascades:10]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.Shadow.MaxResolution:2048]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.Shadow.MaxCSMResolution:2048]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.Shadow.RadiusThreshold:0.01]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.Shadow.DistanceScale:1.0]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.Shadow.CSM.TransitionScale:1.0]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.Shadow.PreShadowResolutionFactor:1.0]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.DistanceFieldShadowing:1]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.DistanceFieldAO:1]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.AOQuality:2]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.VolumetricFog:1]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.VolumetricFog.GridPixelSize:8]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.VolumetricFog.GridSizeZ:128]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.LightMaxDrawDistanceScale:1]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.CapsuleShadows:1]]
[2019.09.10-07.14.17:943] 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Projects/Unreal/FpsSandbox/Saved/Config/Windows/Scalability.ini]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.MotionBlurQuality:4]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.AmbientOcclusionMipLevelFactor:0.4]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.AmbientOcclusionMaxQuality:100]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.AmbientOcclusionLevels:-1]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.AmbientOcclusionRadiusScale:1.0]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.DepthOfFieldQuality:2]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.RenderTargetPoolMin:400]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.LensFlareQuality:2]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.SceneColorFringeQuality:1]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.EyeAdaptationQuality:2]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.BloomQuality:5]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.FastBlurThreshold:100]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.Upscale.Quality:3]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.Tonemapper.GrainQuantization:1]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.LightShaftQuality:1]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.Filter.SizeScale:1]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.Tonemapper.Quality:5]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2019.09.10-07.14.17:943] 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Projects/Unreal/FpsSandbox/Saved/Config/Windows/Scalability.ini]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.Streaming.MipBias:0]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.Streaming.AmortizeCPUToGPUCopy:0]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.Streaming.Boost:1]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.MaxAnisotropy:8]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.Streaming.LimitPoolSizeToVRAM:0]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.Streaming.PoolSize:1000]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.Streaming.MaxEffectiveScreenSize:0]]
[2019.09.10-07.14.17:943] 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Projects/Unreal/FpsSandbox/Saved/Config/Windows/Scalability.ini]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.TranslucencyLightingVolumeDim:64]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.RefractionQuality:2]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.SSR.Quality:3]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.SceneColorFormat:4]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.DetailMode:2]]
[2019.09.10-07.14.17:943] 0]LogConfig: Setting CVar [r.TranslucencyVolumeBlur:1]]
[2019.09.10-07.14.17:944] 0]LogConfig: Setting CVar [r.MaterialQualityLevel:1 ; High quality]]
[2019.09.10-07.14.17:944] 0]LogConfig: Setting CVar [r.SSS.Scale:1]]
[2019.09.10-07.14.17:944] 0]LogConfig: Setting CVar [r.SSS.SampleSet:2]]
[2019.09.10-07.14.17:944] 0]LogConfig: Setting CVar [r.SSS.Quality:1]]
[2019.09.10-07.14.17:944] 0]LogConfig: Setting CVar [r.SSS.HalfRes:1]]
[2019.09.10-07.14.17:944] 0]LogConfig: Setting CVar [r.EmitterSpawnRateScale:1.0]]
[2019.09.10-07.14.17:944] 0]LogConfig: Setting CVar [r.ParticleLightQuality:2]]
[2019.09.10-07.14.17:944] 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Projects/Unreal/FpsSandbox/Saved/Config/Windows/Scalability.ini]
[2019.09.10-07.14.17:944] 0]LogConfig: Setting CVar [foliage.DensityScale:1.0]]
[2019.09.10-07.14.17:944] 0]LogConfig: Setting CVar [grass.DensityScale:1.0]]
[2019.09.10-07.14.17:944] 0]LogInit: Selected Device Profile: [Windows]
[2019.09.10-07.14.17:944] 0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
[2019.09.10-07.14.17:954] 0]LogHAL: Display: Platform has ~ 16 GB [17099087872 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.Vulkan.UseRealUBs:0 ; Required until we fix HLR fall-out]]
[2019.09.10-07.14.17:954] 0]LogInit: Going up to parent DeviceProfile ]
[2019.09.10-07.14.17:954] 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [D:/Projects/Unreal/FpsSandbox/Saved/Config/Windows/Scalability.ini]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.SkeletalMeshLODBias:0]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.ViewDistanceScale:1.0]]
[2019.09.10-07.14.17:954] 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [D:/Projects/Unreal/FpsSandbox/Saved/Config/Windows/Scalability.ini]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.PostProcessAAQuality:4]]
[2019.09.10-07.14.17:954] 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [D:/Projects/Unreal/FpsSandbox/Saved/Config/Windows/Scalability.ini]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.LightFunctionQuality:1]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.ShadowQuality:5]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.Shadow.CSM.MaxCascades:10]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.Shadow.MaxResolution:2048]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.Shadow.MaxCSMResolution:2048]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.Shadow.RadiusThreshold:0.01]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.Shadow.DistanceScale:1.0]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.Shadow.CSM.TransitionScale:1.0]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.Shadow.PreShadowResolutionFactor:1.0]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.DistanceFieldShadowing:1]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.DistanceFieldAO:1]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.AOQuality:2]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.VolumetricFog:1]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.VolumetricFog.GridPixelSize:8]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.VolumetricFog.GridSizeZ:128]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.VolumetricFog.HistoryMissSupersampleCount:4]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.LightMaxDrawDistanceScale:1]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.CapsuleShadows:1]]
[2019.09.10-07.14.17:954] 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [D:/Projects/Unreal/FpsSandbox/Saved/Config/Windows/Scalability.ini]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.MotionBlurQuality:4]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.AmbientOcclusionMipLevelFactor:0.4]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.AmbientOcclusionMaxQuality:100]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.AmbientOcclusionLevels:-1]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.AmbientOcclusionRadiusScale:1.0]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.DepthOfFieldQuality:2]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.RenderTargetPoolMin:400]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.LensFlareQuality:2]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.SceneColorFringeQuality:1]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.EyeAdaptationQuality:2]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.BloomQuality:5]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.FastBlurThreshold:100]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.Upscale.Quality:3]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.Tonemapper.GrainQuantization:1]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.LightShaftQuality:1]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.Filter.SizeScale:1]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.Tonemapper.Quality:5]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
[2019.09.10-07.14.17:954] 0]LogConfig: Setting CVar [r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
[2019.09.10-07.14.17:955] 0]LogConfig: Setting CVar [r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
[2019.09.10-07.14.17:955] 0]LogConfig: Setting CVar [r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
[2019.09.10-07.14.17:955] 0]LogConfig: Setting CVar [r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
[2019.09.10-07.14.17:955] 0]LogConfig: Setting CVar [r.DOF.Kernel.MaxForegroundRadius:0.025]]
[2019.09.10-07.14.17:955] 0]LogConfig: Setting CVar [r.DOF.Kernel.MaxBackgroundRadius:0.025]]
[2019.09.10-07.14.17:955] 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [D:/Projects/Unreal/FpsSandbox/Saved/Config/Windows/Scalability.ini]
[2019.09.10-07.14.17:955] 0]LogConfig: Setting CVar [r.Streaming.MipBias:0]]
[2019.09.10-07.14.17:955] 0]LogConfig: Setting CVar [r.Streaming.AmortizeCPUToGPUCopy:0]]
[2019.09.10-07.14.17:955] 0]LogConfig: Setting CVar [r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
[2019.09.10-07.14.17:955] 0]LogConfig: Setting CVar [r.Streaming.Boost:1]]
[2019.09.10-07.14.17:955] 0]LogConfig: Setting CVar [r.MaxAnisotropy:8]]
[2019.09.10-07.14.17:955] 0]LogConfig: Setting CVar [r.Streaming.LimitPoolSizeToVRAM:0]]
[2019.09.10-07.14.17:955] 0]LogConfig: Setting CVar [r.Streaming.PoolSize:1000]]
[2019.09.10-07.14.17:955] 0]LogConfig: Setting CVar [r.Streaming.MaxEffectiveScreenSize:0]]
[2019.09.10-07.14.17:955] 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [D:/Projects/Unreal/FpsSandbox/Saved/Config/Windows/Scalability.ini]
[2019.09.10-07.14.17:955] 0]LogConfig: Setting CVar [r.TranslucencyLightingVolumeDim:64]]
[2019.09.10-07.14.17:955] 0]LogConfig: Setting CVar [r.RefractionQuality:2]]
[2019.09.10-07.14.17:955] 0]LogConfig: Setting CVar [r.SSR.Quality:3]]
[2019.09.10-07.14.17:955] 0]LogConfig: Setting CVar [r.SceneColorFormat:4]]
[2019.09.10-07.14.17:955] 0]LogConfig: Setting CVar [r.DetailMode:2]]
[2019.09.10-07.14.17:955] 0]LogConfig: Setting CVar [r.TranslucencyVolumeBlur:1]]
[2019.09.10-07.14.17:955] 0]LogConfig: Setting CVar [r.MaterialQualityLevel:1 ; High quality]]
[2019.09.10-07.14.17:955] 0]LogConfig: Setting CVar [r.SSS.Scale:1]]
[2019.09.10-07.14.17:955] 0]LogConfig: Setting CVar [r.SSS.SampleSet:2]]
[2019.09.10-07.14.17:955] 0]LogConfig: Setting CVar [r.SSS.Quality:1]]
[2019.09.10-07.14.17:955] 0]LogConfig: Setting CVar [r.SSS.HalfRes:1]]
[2019.09.10-07.14.17:955] 0]LogConfig: Setting CVar [r.EmitterSpawnRateScale:1.0]]
[2019.09.10-07.14.17:955] 0]LogConfig: Setting CVar [r.ParticleLightQuality:2]]
[2019.09.10-07.14.17:955] 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [D:/Projects/Unreal/FpsSandbox/Saved/Config/Windows/Scalability.ini]
[2019.09.10-07.14.17:955] 0]LogConfig: Setting CVar [foliage.DensityScale:1.0]]
[2019.09.10-07.14.17:955] 0]LogConfig: Setting CVar [grass.DensityScale:1.0]]
[2019.09.10-07.14.17:955] 0]LogConfig: Applying CVar settings from Section [Startup] File …/…/…/Engine/Config/ConsoleVariables.ini]
[2019.09.10-07.14.17:955] 0]LogConfig: Setting CVar [net.UseAdaptiveNetUpdateFrequency:0]]
[2019.09.10-07.14.17:955] 0]LogConfig: Setting CVar [p.chaos.AllowCreatePhysxBodies:1]]
[2019.09.10-07.14.17:955] 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [D:/Projects/Unreal/FpsSandbox/Saved/Config/Windows/Engine.ini]
[2019.09.10-07.14.17:955] 0]LogInit: Computer: LAPTOP-60NF94SK
[2019.09.10-07.14.17:955] 0]LogInit: User: Serega
[2019.09.10-07.14.17:955] 0]LogInit: CPU Page size=4096, Cores=6
[2019.09.10-07.14.17:955] 0]LogInit: High frequency timer resolution =2.156251 MHz
[2019.09.10-07.14.17:955] 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
[2019.09.10-07.14.17:955] 0]LogMemory: Platform Memory Stats for Windows
[2019.09.10-07.14.17:955] 0]LogMemory: Process Physical Memory: 98.41 MB used, 98.41 MB peak
[2019.09.10-07.14.17:956] 0]LogMemory: Process Virtual Memory: 89.73 MB used, 89.73 MB peak
[2019.09.10-07.14.17:956] 0]LogMemory: Physical Memory: 10818.29 MB used, 5488.68 MB free, 16306.96 MB total
[2019.09.10-07.14.17:956] 0]LogMemory: Virtual Memory: 4672.63 MB used, 134213056.00 MB free, 134217728.00 MB total
[2019.09.10-07.14.17:973] 0]LogInit: Using OS detected language (ru-RU).
[2019.09.10-07.14.17:973] 0]LogInit: Using OS detected locale (ru-KZ).
[2019.09.10-07.14.17:974] 0]LogTextLocalizationManager: No specific localization for ‘ru-RU’ exists, so the ‘ru’ localization will be used.
[2019.09.10-07.14.17:974] 0]LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Editor/ru/Editor.locres’ could not be opened for reading!
[2019.09.10-07.14.17:974] 0]LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/EditorTutorials/ru/EditorTutorials.locres’ could not be opened for reading!
[2019.09.10-07.14.17:974] 0]LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Keywords/ru/Keywords.locres’ could not be opened for reading!
[2019.09.10-07.14.17:974] 0]LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Category/ru/Category.locres’ could not be opened for reading!
[2019.09.10-07.14.17:975] 0]LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/ToolTips/ru/ToolTips.locres’ could not be opened for reading!
[2019.09.10-07.14.17:975] 0]LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/PropertyNames/ru/PropertyNames.locres’ could not be opened for reading!
[2019.09.10-07.14.17:975] 0]LogTextLocalizationResource: LocRes ‘…/…/…/Engine/Content/Localization/Engine/ru/Engine.locres’ could not be opened for reading!
[2019.09.10-07.14.17:975] 0]LogInit: Setting process to per monitor DPI aware
[2019.09.10-07.14.18:010] 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
[2019.09.10-07.14.18:010] 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
[2019.09.10-07.14.18:178] 0]LogHMD: Failed to initialize OpenVR with code 126
[2019.09.10-07.14.18:178] 0]LogD3D11RHI: D3D11 adapters:
[2019.09.10-07.14.18:241] 0]LogD3D11RHI: 0. ‘NVIDIA GeForce GTX 1070’ (Feature Level 11_0)
[2019.09.10-07.14.18:241] 0]LogD3D11RHI: 8081/0/8153 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:2, VendorId:0x10de
[2019.09.10-07.14.18:242] 0]LogD3D11RHI: 1. ‘Microsoft Basic Render Driver’ (Feature Level 11_0)
[2019.09.10-07.14.18:242] 0]LogD3D11RHI: 0/0/8153 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
[2019.09.10-07.14.18:242] 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
[2019.09.10-07.14.18:252] 0]LogD3D11RHI: Creating new Direct3DDevice
[2019.09.10-07.14.18:252] 0]LogD3D11RHI: GPU DeviceId: 0x1ba1 (for the marketing name, search the web for “GPU Device Id”)
[2019.09.10-07.14.18:252] 0]LogWindows: EnumDisplayDevices:
[2019.09.10-07.14.18:252] 0]LogWindows: 0. ‘NVIDIA GeForce GTX 1070’ (P:1 D:1)
[2019.09.10-07.14.18:252] 0]LogWindows: 1. ‘NVIDIA GeForce GTX 1070’ (P:0 D:1)
[2019.09.10-07.14.18:252] 0]LogWindows: 2. ‘NVIDIA GeForce GTX 1070’ (P:0 D:0)
[2019.09.10-07.14.18:252] 0]LogWindows: 3. ‘NVIDIA GeForce GTX 1070’ (P:0 D:0)
[2019.09.10-07.14.18:253] 0]LogWindows: DebugString: FoundDriverCount:4
[2019.09.10-07.14.18:253] 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1070
[2019.09.10-07.14.18:253] 0]LogD3D11RHI: Driver Version: 425.46 (internal:25.21.14.2546, unified:425.46)
[2019.09.10-07.14.18:253] 0]LogD3D11RHI: Driver Date: 4-25-2019
[2019.09.10-07.14.18:253] 0]LogRHI: Texture pool is 5656 MB (70% of 8081 MB)
[2019.09.10-07.14.18:288] 0]LogD3D11RHI: Async texture creation enabled
[2019.09.10-07.14.18:292] 0]LogRendererCore: FGlobalReadBuffer::InitRHI
[2019.09.10-07.14.18:293] 0]LogRendererCore: FGlobalReadBuffer::InitRHI
[2019.09.10-07.14.18:293] 0]LogRendererCore: FGlobalReadBuffer::InitRHI
[2019.09.10-07.14.18:302] 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
[2019.09.10-07.14.18:648] 0]LogTemp: Display: Module ‘AllDesktopTargetPlatform’ loaded TargetPlatform ‘AllDesktop’
[2019.09.10-07.14.18:658] 0]LogTemp: Display: Module ‘MacClientTargetPlatform’ loaded TargetPlatform ‘MacClient’
[2019.09.10-07.14.18:669] 0]LogTemp: Display: Module ‘MacNoEditorTargetPlatform’ loaded TargetPlatform ‘MacNoEditor’
[2019.09.10-07.14.18:680] 0]LogTemp: Display: Module ‘MacServerTargetPlatform’ loaded TargetPlatform ‘MacServer’
[2019.09.10-07.14.18:691] 0]LogTemp: Display: Module ‘MacTargetPlatform’ loaded TargetPlatform ‘Mac’
[2019.09.10-07.14.18:702] 0]LogTemp: Display: Module ‘WindowsClientTargetPlatform’ loaded TargetPlatform ‘WindowsClient’
[2019.09.10-07.14.18:713] 0]LogTemp: Display: Module ‘WindowsNoEditorTargetPlatform’ loaded TargetPlatform ‘WindowsNoEditor’
[2019.09.10-07.14.18:724] 0]LogTemp: Display: Module ‘WindowsServerTargetPlatform’ loaded TargetPlatform ‘WindowsServer’
[2019.09.10-07.14.18:729] 0]LogTemp: Display: Module ‘WindowsTargetPlatform’ loaded TargetPlatform ‘Windows’
[2019.09.10-07.14.18:796] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android’
[2019.09.10-07.14.18:796] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTC’
[2019.09.10-07.14.18:796] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATC’
[2019.09.10-07.14.18:796] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXT’
[2019.09.10-07.14.18:796] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1’
[2019.09.10-07.14.18:796] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1a’
[2019.09.10-07.14.18:796] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2’
[2019.09.10-07.14.18:796] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTC’
[2019.09.10-07.14.18:796] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘AndroidClient’
[2019.09.10-07.14.18:796] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ASTCClient’
[2019.09.10-07.14.18:796] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ATCClient’
[2019.09.10-07.14.18:796] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_DXTClient’
[2019.09.10-07.14.18:796] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1Client’
[2019.09.10-07.14.18:796] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC1aClient’
[2019.09.10-07.14.18:796] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_ETC2Client’
[2019.09.10-07.14.18:796] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_PVRTCClient’
[2019.09.10-07.14.18:796] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_Multi’
[2019.09.10-07.14.18:796] 0]LogTemp: Display: Module ‘AndroidTargetPlatform’ loaded TargetPlatform ‘Android_MultiClient’
[2019.09.10-07.14.18:797] 0]LogTemp: Display: Module ‘HTML5TargetPlatform’ loaded TargetPlatform ‘HTML5’
[2019.09.10-07.14.18:841] 0]LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOSClient’
[2019.09.10-07.14.18:841] 0]LogTemp: Display: Module ‘IOSTargetPlatform’ loaded TargetPlatform ‘IOS’
[2019.09.10-07.14.18:859] 0]LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOSClient’
[2019.09.10-07.14.18:859] 0]LogTemp: Display: Module ‘TVOSTargetPlatform’ loaded TargetPlatform ‘TVOS’
[2019.09.10-07.14.18:870] 0]LogTemp: Display: Module ‘LinuxClientTargetPlatform’ loaded TargetPlatform ‘LinuxClient’
[2019.09.10-07.14.18:880] 0]LogTemp: Display: Module ‘LinuxNoEditorTargetPlatform’ loaded TargetPlatform ‘LinuxNoEditor’
[2019.09.10-07.14.18:891] 0]LogTemp: Display: Module ‘LinuxServerTargetPlatform’ loaded TargetPlatform ‘LinuxServer’
[2019.09.10-07.14.18:901] 0]LogTemp: Display: Module ‘LinuxTargetPlatform’ loaded TargetPlatform ‘Linux’
[2019.09.10-07.14.18:940] 0]LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘Lumin’
[2019.09.10-07.14.18:940] 0]LogTemp: Display: Module ‘LuminTargetPlatform’ loaded TargetPlatform ‘LuminClient’
[2019.09.10-07.14.18:940] 0]LogTargetPlatformManager: Display: Building Assets For Windows
[2019.09.10-07.14.18:945] 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
[2019.09.10-07.14.18:977] 0]LogShaderCompilers: Guid format shader working directory is 6 characters bigger than the processId version (…/…/…/…/…/Projects/Unreal/FpsSandbox/Intermediate/Shaders/WorkingDirectory/2412/).
[2019.09.10-07.14.18:977] 0]LogShaderCompilers: Cleaned the shader compiler working directory ‘C:/Users/Serega/AppData/Local/Temp/UnrealShaderWorkingDir/2125456B401926A9043E34B21FA025F2/’.
[2019.09.10-07.14.18:978] 0]LogXGEController: Cleaning working directory: C:/Users/Serega/AppData/Local/Temp/UnrealXGEWorkingDir/
[2019.09.10-07.14.18:989] 0]LogShaderCompilers: Display: Using XGE Shader Compiler (Interception Interface).
[2019.09.10-07.14.19:468] 0]LogDerivedDataCache: Display: Max Cache Size: 512 MB
[2019.09.10-07.14.19:512] 0]LogDerivedDataCache: Loaded boot cache 0.04s 71MB C:/Users/Serega/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc.
[2019.09.10-07.14.19:512] 0]LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/Serega/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc
[2019.09.10-07.14.19:512] 0]LogDerivedDataCache: FDerivedDataBackendGraph: Pak pak cache file …/…/…/…/…/Projects/Unreal/FpsSandbox/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
[2019.09.10-07.14.19:512] 0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
[2019.09.10-07.14.19:512] 0]LogDerivedDataCache: FDerivedDataBackendGraph: CompressedPak pak cache file …/…/…/…/…/Projects/Unreal/FpsSandbox/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2019.09.10-07.14.19:512] 0]LogDerivedDataCache: Unable to find inner node CompressedPak for hierarchical cache Hierarchy.
[2019.09.10-07.14.19:523] 0]LogDerivedDataCache: Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
[2019.09.10-07.14.19:523] 0]LogDerivedDataCache: FDerivedDataBackendGraph: EnterprisePak pak cache file …/…/…/Enterprise/DerivedDataCache/Compressed.ddp not found, will not use a pak cache.
[2019.09.10-07.14.19:523] 0]LogDerivedDataCache: Unable to find inner node EnterprisePak for hierarchical cache Hierarchy.
[2019.09.10-07.14.19:535] 0]LogDerivedDataCache: Using Local data cache path C:/Users/Serega/AppData/Local/UnrealEngine/Common/DerivedDataCache: Writable
[2019.09.10-07.14.19:535] 0]LogDerivedDataCache: Shared data cache path not found in *engine.ini, will not use an Shared cache.
[2019.09.10-07.14.19:535] 0]LogDerivedDataCache: Unable to find inner node Shared for hierarchical cache Hierarchy.
[2019.09.10-07.14.19:554] 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
[2019.09.10-07.14.19:555] 0]LogSlate: Using FreeType 2.6.0
[2019.09.10-07.14.19:556] 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
[2019.09.10-07.14.19:631] 0]LogAssetRegistry: FAssetRegistry took 0.0312 seconds to start up
[2019.09.10-07.14.19:894] 0]LogInit: Selected Device Profile: [Windows]
[2019.09.10-07.14.20:004] 0]LogMeshReduction: Using QuadricMeshReduction for automatic static mesh reduction
[2019.09.10-07.14.20:004] 0]LogMeshReduction: Using SimplygonMeshReduction for automatic skeletal mesh reduction
[2019.09.10-07.14.20:004] 0]LogMeshReduction: Using ProxyLODMeshReduction for automatic mesh merging
[2019.09.10-07.14.20:004] 0]LogMeshReduction: No distributed automatic mesh merging module available
[2019.09.10-07.14.20:004] 0]LogMeshMerging: No distributed automatic mesh merging module available
[2019.09.10-07.14.20:018] 0]LogNetVersion: FpsSandbox 1.0.0, NetCL: 5660361, EngineNetVer: 10, GameNetVer: 0 (Checksum: 3439363351)
[2019.09.10-07.14.20:386] 0]LogPackageLocalizationCache: Processed 10 localized package path(s) for 1 prioritized culture(s) in 0.031889 seconds
[2019.09.10-07.14.20:393] 0]LogUObjectArray: 42205 objects as part of root set at end of initial load.
[2019.09.10-07.14.20:393] 0]LogUObjectAllocator: 7325032 out of 0 bytes used by permanent object pool.
[2019.09.10-07.14.20:393] 0]LogUObjectArray: CloseDisregardForGC: 0/0 objects in disregard for GC pool
[2019.09.10-07.14.20:912] 0]DirectInputManager_Plugin: Initialize DirectInputManager Plugin
[2019.09.10-07.14.21:119] 0]LogTcpMessaging: Initializing TcpMessaging bridge
[2019.09.10-07.14.21:132] 0]LogUdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
[2019.09.10-07.14.21:227] 0]SourceControl: Source control is disabled
[2019.09.10-07.14.21:227] 0]SourceControl: Source control is disabled
[2019.09.10-07.14.21:228] 0]SourceControl: Source control is disabled
[2019.09.10-07.14.21:229] 0]SourceControl: Source control is disabled
[2019.09.10-07.14.21:287] 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
[2019.09.10-07.14.21:349] 0]LogOcInput: OculusInput pre-init called
[2019.09.10-07.14.21:906] 0]LogClass: Warning: FForceFeedbackEffectNode::EffectGUID is not initialized properly
[2019.09.10-07.14.21:906] 0]LogClass: Warning: FForceFeedbackEffectNode::Duration is not initialized properly
[2019.09.10-07.14.21:906] 0]LogClass: Warning: FForceFeedbackEffectNode::Gain is not initialized properly
[2019.09.10-07.14.21:906] 0]LogClass: Warning: FForceFeedbackEffectNode::Direction is not initialized properly
[2019.09.10-07.14.21:907] 0]LogClass: Display: 4 Uninitialized script stuct members found
[2019.09.10-07.14.21:907] 0]LogAutomationTest: Warning: FForceFeedbackEffectNode::EffectGUID is not initialized properly
[2019.09.10-07.14.21:907] 0]LogAutomationTest: Warning: FForceFeedbackEffectNode::Duration is not initialized properly
[2019.09.10-07.14.21:907] 0]LogAutomationTest: Warning: FForceFeedbackEffectNode::Gain is not initialized properly
[2019.09.10-07.14.21:907] 0]LogAutomationTest: Warning: FForceFeedbackEffectNode::Direction is not initialized properly
[2019.09.10-07.14.21:909] 0]LogEngine: Initializing Engine…
[2019.09.10-07.14.21:933] 0]LogHMD: Failed to initialize OpenVR with code 126
[2019.09.10-07.14.21:933] 0]LogStats: UGameplayTagsManager::InitializeManager - 0.000 s
[2019.09.10-07.14.22:147] 0]LogInit: Initializing FReadOnlyCVARCache
[2019.09.10-07.14.22:158] 0]LogAIModule: Creating AISystem for world Untitled
[2019.09.10-07.14.22:239] 0]LogInit: XAudio2 using ‘Speakers (Realtek(R) Audio)’ : 2 channels at 48 kHz using 32 bits per sample (channel mask 0x3)
[2019.09.10-07.14.22:289] 0]LogInit: FAudioDevice initialized.
[2019.09.10-07.14.22:289] 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
[2019.09.10-07.14.22:406] 0]LogDerivedDataCache: Saved boot cache 0.12s 71MB C:/Users/Serega/AppData/Local/UnrealEngine/4.22/DerivedDataCache/Boot.ddc.
[2019.09.10-07.14.22:416] 0]LogInit: Texture streaming: Enabled
[2019.09.10-07.14.22:432] 0]LogEngineSessionManager: EngineSessionManager initialized
[2019.09.10-07.14.22:432] 0]LogEngineSessionManager: EngineSessionManager sent abnormal shutdown report. Type=AbnormalShutdown, SessionId={A482A363-4DCA-DFF9-6993-358B0D0C2E83}
[2019.09.10-07.14.22:449] 0]LogInit: Transaction tracking system initialized
[2019.09.10-07.14.22:467] 0]BlueprintLog: New page: Editor Load
[2019.09.10-07.14.22:526] 0]LocalizationService: Localization service is disabled
[2019.09.10-07.14.22:765] 0]LogFileCache: Scanning file cache for directory ‘D:/Projects/Unreal/FpsSandbox/Content/’ took 0.01s
[2019.09.10-07.14.22:765] 0]LogCook: Display: Max memory allowance for cook 16384mb min free memory 0mb
[2019.09.10-07.14.22:765] 0]LogCook: Display: Mobile HDR setting 1
[2019.09.10-07.14.22:902] 0]SourceControl: Source control is disabled
[2019.09.10-07.14.22:903] 0]Cmd: MAP LOAD FILE=“…/…/…/…/…/Projects/Unreal/FpsSandbox/Content/FirstPersonBP/Maps/FirstPersonExampleMap.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=3
[2019.09.10-07.14.22:903] 0]LightingResults: New page: Lighting Build
[2019.09.10-07.14.22:904] 0]MapCheck: New page: Map Check
[2019.09.10-07.14.22:904] 0]LightingResults: New page: Lighting Build
[2019.09.10-07.14.22:932] 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.43ms
[2019.09.10-07.14.23:174] 0]LogAIModule: Creating AISystem for world FirstPersonExampleMap
[2019.09.10-07.14.23:183] 0]LogEditorServer: Finished looking for orphan Actors (0.000 secs)
[2019.09.10-07.14.23:213] 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.92ms
[2019.09.10-07.14.23:213] 0]Cmd: MAP CHECKDEP NOCLEARLOG
[2019.09.10-07.14.23:213] 0]MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0,082ms to complete.
[2019.09.10-07.14.23:213] 0]LogFileHelpers: Loading map ‘FirstPersonExampleMap’ took 0.311
[2019.09.10-07.14.24:366] 0]LogSlate: Only BGRA pngs, bmps or icos are supported in by External Image Picker
[2019.09.10-07.14.24:410] 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2019.09.10-07.14.24:417] 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2019.09.10-07.14.24:423] 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2019.09.10-07.14.24:430] 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
[2019.09.10-07.14.24:435] 0]LogCollectionManager: Loaded 0 collections in 0.000758 seconds
[2019.09.10-07.14.24:462] 0]LogFileCache: Scanning file cache for directory ‘D:/Projects/Unreal/FpsSandbox/Saved/Collections/’ took 0.01s
[2019.09.10-07.14.24:462] 0]LogFileCache: Scanning file cache for directory ‘D:/Projects/Unreal/FpsSandbox/Content/Developers/Serega/Collections/’ took 0.00s
[2019.09.10-07.14.24:462] 0]LogFileCache: Scanning file cache for directory ‘D:/Projects/Unreal/FpsSandbox/Content/Collections/’ took 0.01s
[2019.09.10-07.14.24:462] 0]LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000000 seconds
[2019.09.10-07.14.24:469] 0]LogContentBrowser: Native class hierarchy populated in 0.0071 seconds. Added 2734 classes and 662 folders.
[2019.09.10-07.14.24:473] 0]LogContentBrowser: Native class hierarchy updated for ‘WidgetCarousel’ in 0.0002 seconds. Added 0 classes and 0 folders.
[2019.09.10-07.14.24:474] 0]LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
[2019.09.10-07.14.24:475] 0]LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
[2019.09.10-07.14.24:475] 0]LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
[2019.09.10-07.14.24:476] 0]LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
[2019.09.10-07.14.24:476] 0]LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
[2019.09.10-07.14.24:476] 0]LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
[2019.09.10-07.14.24:476] 0]LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
[2019.09.10-07.14.24:477] 0]LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
[2019.09.10-07.14.24:477] 0]LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
[2019.09.10-07.14.24:477] 0]LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
[2019.09.10-07.14.24:478] 0]LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
[2019.09.10-07.14.24:478] 0]LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
[2019.09.10-07.14.24:478] 0]LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
[2019.09.10-07.14.24:479] 0]LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
[2019.09.10-07.14.24:479] 0]LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
[2019.09.10-07.14.24:479] 0]LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
[2019.09.10-07.14.24:480] 0]LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
[2019.09.10-07.14.24:480] 0]LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
[2019.09.10-07.14.24:480] 0]LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
[2019.09.10-07.14.24:481] 0]LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
[2019.09.10-07.14.24:481] 0]LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
[2019.09.10-07.14.24:481] 0]LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
[2019.09.10-07.14.24:482] 0]LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
[2019.09.10-07.14.24:482] 0]LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
[2019.09.10-07.14.24:482] 0]LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
[2019.09.10-07.14.24:483] 0]LogPakFile: Registered encryption key ‘00000000000000000000000000000000’: 0 pak files mounted, 0 remain pending
[2019.09.10-07.14.24:505] 0]LogContentBrowser: Native class hierarchy updated for ‘AddContentDialog’ in 0.0003 seconds. Added 0 classes and 0 folders.
[2019.09.10-07.14.24:516] 0]LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0003 seconds. Added 1 classes and 2 folders.
[2019.09.10-07.14.24:577] 0]LogSlate: Took 0.000226 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Regular.ttf’ (155K)
[2019.09.10-07.14.24:579] 0]LogSlate: Took 0.000173 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Bold.ttf’ (160K)
[2019.09.10-07.14.24:584] 0]LogSlate: Took 0.000156 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf’ (139K)
[2019.09.10-07.14.24:651] 0]LogRenderer: Reallocating scene render targets to support 1152x572 Format 10 NumSamples 1 (Frame:1).
[2019.09.10-07.14.24:765] 0]LogContentBrowser: Native class hierarchy updated for ‘HierarchicalLODOutliner’ in 0.0002 seconds. Added 0 classes and 0 folders.
[2019.09.10-07.14.24:765] 0]LogLoad: (Engine Initialization) Total time: 8.43 seconds
[2019.09.10-07.14.24:765] 0]LogLoad: (Engine Initialization) Total Blueprint compile time: 0.00 seconds
[2019.09.10-07.14.24:785] 0]LogWindowsTextInputMethodSystem: Display: IME system now deactivated.
[2019.09.10-07.14.24:825] 0]LogAssetRegistry: Asset discovery search completed in 5.2166 seconds
[2019.09.10-07.14.24:827] 0]LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000000 seconds (found 0 objects)
[2019.09.10-07.14.24:827] 0]LogCollectionManager: Fixed up redirectors for 0 collections in 0.000057 seconds (updated 0 objects)
[2019.09.10-07.14.24:828] 0]LogContentStreaming: Texture pool size now 1000 MB
[2019.09.10-07.14.24:857] 0]LogSlate: Took 0.000133 seconds to synchronously load lazily loaded font ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Light.ttf’ (167K)
[/SPOILER]