So I have this issue, one that many people have but may not realize it. Unreal only supports Xinput devices (to my knowledge) and many many controllers out there are not Xinput compatible.
I really would like to see the enhancement to allow DirectInput, but I know that’ll take some time… So as a workaround, can someone tell me how exactly Unreal accesses xinput currently? and where I should place my xinput1_3.dll to make x360ce work to emulate xinput?
I bought a gamecube controller and adapter (4 port mayflash WiiU/PC adapter) specifically to use for my game. Only to find Unreal lacking DirectInput Needless to say this is sad. I do have an XBox One controller, and a bunch of 360 controllers, but that’s not the goal for this game. I need DirectInput (or at least a workaround).
Thank for any help. And Someone please tell me if this isn’t an effective place for feature requests.