Hi there! I’m sorry if this a newbie question to ask but is there a way to directly feed heart rate information in by using a biofeedback device? I’m trying to make a game that adjusts itself depending on the users heart rate but I’m curious how I would go about feeding this information into Unreal. Is this possible? Thank you!
First thing is you’ll need to know how to get the information from the device itself. Not from a UI, from the drivers or any provided SDKs.