Direct Hardware Integration

That’s an interesting point, PLAYER_RTX. I think having more streamlined support for direct hardware integration could definitely simplify certain workflows, especially for mixed reality and industrial use cases. Right now, it does feel like a lot of duplication happens at the OS level and through middleware. A unified interface or framework from UE could make development more consistent across different hardware. Curious to see if others here have tackled similar challenges or have thoughts on how this might be implemented.