Direct Hardware Integration

While I was studying UE5 and as well as STM32’s what if UE provides custom hardware integration like camera modules, audio modules, etc. so that instead of creating multiple interfaces for communication between OS and hardware, a single link can help integrate these modules for creating mixed reality as well as industrial enhanced projects.

That’s an interesting point, PLAYER_RTX. I think having more streamlined support for direct hardware integration could definitely simplify certain workflows, especially for mixed reality and industrial use cases. Right now, it does feel like a lot of duplication happens at the OS level and through middleware. A unified interface or framework from UE could make development more consistent across different hardware. Curious to see if others here have tackled similar challenges or have thoughts on how this might be implemented.

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More than duplication, it feels like OS is taking so much load from reading data from the hardwares like gamepads, racing wheels, etc. converts it and then feeds to the game. A unified interface is a best solution which will reduce latency and remove extra processing overheads. If UE provides a common solution for direct integration to any hardware or a user specific hardware there will be no requirement of using softwares like SimHub for device registration.

The reason for this integration is for internet of things applications as well as for industrial. I mean use UE for creating a virtual version of our homes, industries, etc. and use IoT technology for monitoring and accessing via the virtual space or the metaspace/verse.

I am currently working on that vision. If you like we can collaborate the project with others freelancing developers.