While I was studying UE5 and as well as STM32’s what if UE provides custom hardware integration like camera modules, audio modules, etc. so that instead of creating multiple interfaces for communication between OS and hardware, a single link can help integrate these modules for creating mixed reality as well as industrial enhanced projects.
That’s an interesting point, PLAYER_RTX. I think having more streamlined support for direct hardware integration could definitely simplify certain workflows, especially for mixed reality and industrial use cases. Right now, it does feel like a lot of duplication happens at the OS level and through middleware. A unified interface or framework from UE could make development more consistent across different hardware. Curious to see if others here have tackled similar challenges or have thoughts on how this might be implemented.