Hello everyone! this week i have made significant advances in my project, i managed to solve the viewport error i was having, for some reason i had nanite active and that caused the geometry to break, its a relief to have it fixed now. On the other hand, i have started working on asset texturing, my uvs and bakes are done and turned out great. i aslo completed 2 modular systems for my project, one of them for the station tunnel, and the other for the rails the subway train goes on. I have not found much trouble this week, unlike the last one, and i hope it remains that way! I will leave you some images of the work done, hope you like it
DIORAMA PROJECT WEEK 3
Hello everyone, this week i have made huge advancements on the project, most of my asset sare fully modeled and textured, so now the scene looks a lot more complete, the remaining ones are on stand by because im encountering a few roadblocks with some geometries, i hope i can fix them this week. I also had my first experience with trim sheets, and honestly it went better than i expected. I applied the trimsheet to my tunnel modular system i did last week, although for now its just the base color map, im still figuring out how to tackle the normal, metallic etc. i have not done any modelling or lighting in the scene this week, just uv fixing, and texturing. I am trully happy about how this project is turning out, and hope to improve more with the comig weeks. Here is a image of the state of the project right now, hope you like it!
Just wanted to pop in and say this looks great from what I can see Especially for just a few weeks of work. Really well done. I look forward to seeing your next update!
Hello everyone! this week i have been fine tunning a lot of things in my project, i have spent a lot of time renaming and organizing assets in my project because it was a total mess, after that was done i moved on to fixing the uvs in some assets, because there was a lot of waste in uv space. I also re did my Trim sheet for the moduar system and made 2 more for the normal and roughness maps, im still missing the metalic and ambient oclussion trim sheets. I have also played with the scene lighting a bit, because it was a little boring before, now its more pleasent to look at. For this week that would be all for now. hope you like it!
Hi! I am really glad you like how the project is turning out, any advice is appreciated as i am trying to improve constantly. I hope you have a great week, and again thanks for the support!
Hello everyone, Im back with the second to last update of my project, this week i have finished my trimsheet and started doing some final tweaking to the scene, i created some decals and downloaded others to give my station a little bit more spice. I still have not textured the billboards but I aim to finish that this week with an atlas textures. I dont know if I will have time to rig and animate the train and robot, also, adding sound effects is kind of becoming optional now because this project is due next week. So yeah, in conclusion I will be working hard to leave everything as polished as posible for my final entry. Hope you like it!!
Pd: Does someone know why I can not upload more than 1 picture per post? I would really like to post more.
Hello everyone! this is the last entry on this diorama project, i had a blast doing it and learn’t a lot during the process. This week I applied the atlas textures on the scene and did some decal work and final rendering adjustments. I also did some animations and hope that the forum will let me post more than 1 embeded image or video so i can show it off. I hope you like the final result, and see you on the next project!