DIORAMA PROJECT WEEK 2

Hello everyone! this week i have made significant advances in my project, i managed to solve the viewport error i was having, for some reason i had nanite active and that caused the geometry to break, its a relief to have it fixed now. On the other hand, i have started working on asset texturing, my uvs and bakes are done and turned out great. i aslo completed 2 modular systems for my project, one of them for the station tunnel, and the other for the rails the subway train goes on. I have not found much trouble this week, unlike the last one, and i hope it remains that way! I will leave you some images of the work done, hope you like it

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DIORAMA PROJECT WEEK 3
Hello everyone, this week i have made huge advancements on the project, most of my asset sare fully modeled and textured, so now the scene looks a lot more complete, the remaining ones are on stand by because im encountering a few roadblocks with some geometries, i hope i can fix them this week. I also had my first experience with trim sheets, and honestly it went better than i expected. I applied the trimsheet to my tunnel modular system i did last week, although for now its just the base color map, im still figuring out how to tackle the normal, metallic etc. i have not done any modelling or lighting in the scene this week, just uv fixing, and texturing. I am trully happy about how this project is turning out, and hope to improve more with the comig weeks. Here is a image of the state of the project right now, hope you like it!

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Hi there @Lugia1909,

Hope you’re well and having a great week so far :slight_smile:

Just wanted to pop in and say this looks great from what I can see :smiley: Especially for just a few weeks of work. Really well done. I look forward to seeing your next update!