Diorama - Kame House - Original colors

Hi everyone,

I’m excited to share my new project! I’ll be creating a diorama of the Kame House from Dragon Ball Z. For this piece, I plan to model it faithfully to its original design, referencing one of the earliest illustrations by Akira Toriyama, while reinterpreting it in a realistic way.
I’ll also be following his original color palette, which differs slightly from the one seen in the manga.

Here’s my initial blocking along with some reference images:

Hello everyone,

Here is an update on my project.

I have begun modeling the Kame House in 3D, focusing on accurate proportions and detailed geometry. My next step is to continue refining the model and concentrate on developing the textures.

I also plan to model several outdoor elements, including a wooden beach chair and potentially a weather vane.

In the future, I am considering creating a detailed interior for the house as well.

Please see below for the current progress. For the surrounding environment, I plan to incorporate some external Fab assets; I have already started doing so with the palm trees.

Thank you.

Hi everyone,

I advanced on the diorama, I did the house, the mailbox and the island, integrated them in Unreal and added some external assets in addition of the palm trees: the Ocean!

Next week I will work again on my textures and create the beach chairs and the weather vane with some rocks and plants.

Thanks and enjoy!

Hi everyone,

This week I made good progress on the exterior. I created a stone asset and a plant, and then used Unreal’s foliage system to cover a large part of the island.

I also reworked some textures, increased the polygon count of the island for a better result, and added a few small exterior assets to enrich the scene.

Next week, I plan to model the weather vane and integrate it into the scene, refine my camera work in Unreal, and finalize the project.

Thanks for your time and have a nice day. :smiling_face_with_sunglasses:









![Bookmark9|690x328](upload://


.jpeg)