Dino won't run

I need to make my dino start running and use the running animations instead of walking.

My current problem now is that I can’t force my dino to start running without Target set or Tamed following target set.
I saw the SetRunning tasks call the PrimalDinoCharacter to set - “Wants to Run”, but I using this method without the above conditions will not make it run, so i assume this method is hardcoded in c++. Is there another way to make it run via blueprint/bt?