Dino specific damage from a projectile. Is it possible?

Try disabling context sensitive when right clicking… then say that again.

&stc=1

Ignore the errors, it’s just the DevKit ******** because there are missing variables on the damage nodes.

For a basic run-through of that graph, what happens on hit, it checks if the dino is a rex or gigano, if either is false it applies a set damage amount. If either is true it proceeds to check if either is tamed or wild, if it’s tamed it (and belongs to an enemy) applies a set damage amount, if it’s wild it will apply the set damage amount.

Three different paths, two different dino’s, three different damage amounts.

-WM