Dino Spawns on trigger

Hi people. I’ve been several hours trying to make this simple task, but I couldn’t :frowning:

I want to spawn some dino when the player get an item from some supply, there are an option for that on supply (I think it is for that) but I couldn’t get work :frowning:
On “linked supply crate entries” + “crate enemy spawn entries”, and “linked spawn point entries” added the npczonemanager, and doesn’t work.

So I decide another approach, with a trigger, but I don’t know how it works, and it crashed the ADK constantly, I made this:

When I add the npc spawn entries and run the game, give me the crash :frowning:
I don’t know what mean worldContext, I put the current map.

Helppp!!, thank you!, this is for my mod: http://steamcommunity.com/sharedfiles/filedetails/?id=856564814

This is the crash:



Fatal error!
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000a50

VERSION: 253.86 
UE4Editor-ShooterGame.dll!AShooterGameMode::GetExtraDinoSpawnWeight() (0x00007ffd21096844) + 10 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private\shootergamemode.cpp:4668]
UE4Editor-ShooterGame.dll!ANPCZoneManager::SpawnFromEntries() (0x00007ffd20dbff08) + 456 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private
pczonemanager.cpp:563]
UE4Editor-ShooterGame.dll!ANPCZoneManager::StaticSpawnNPCs() (0x00007ffd20dc3739) + 0 bytes [g:\svn_ark\projects\shootergame\source\shootergame\private
pczonemanager.cpp:1071]
UE4Editor-ShooterGame.dll!ANPCZoneManager::execStaticSpawnNPCs() (0x00007ffd20d514f7) + 78 bytes [g:\svn_ark\projects\shootergame\source\shootergame\classes
pczonemanager.h:38]
UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffd3f941544) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffd3f9b498e) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffd3f9e0a5c) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffd3f9e1d3e) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffd3f9b4eaa) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffd3f9e1d3e) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffd3f941544) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ffd3f9e1533) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x00007ffd22f60b11) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x00007ffd22ec2ab8) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x00007ffd233baf1c) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x00007ffd234107f4) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x00007ffd2345263b) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x00007ffd2342c176) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x00007ffd22fcec0b) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x00007ffd22fdc8de) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x00007ffd22fe9bb1) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x00007ffd22f15b56) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x00007ffd22f31f96) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x00007ffd2366a691) + 0 bytes [UnknownFile:0]
UE4Editor-Engine.dll!UnknownFunction (0x00007ffd232ddaff) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffd378c1354) + 0 bytes [UnknownFile:0]
UE4Editor-UnrealEd.dll!UnknownFunction (0x00007ffd37d35496) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff78b85a4b4) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff78b84f66f) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff78b84f6da) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff78b85bb40) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff78b85ca89) + 0 bytes [UnknownFile:0]
KERNEL32.DLL!UnknownFunction (0x00007ffd660e8364) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd682e70d1) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd682e70d1) + 0 bytes [UnknownFile:0]

After hours and hours, I found how to!

The ZoneSpawnManager have to enable and on the the beginPlay I set it to bEnable=false, after on the trigger I set bEnable=true, and voila!

This:
63e30c54fe0642f70e115b3d46db03424e383048.jpeg

I shared it because I think that someone can need it.