I have been trying to make this thing to work. I have a TEK Giga skeletal mesh that is assigned to its own copied gigant skeleton and also animations copied and retargeted to it. I have changed sounds in audacity, imported them and they sound well and also applied to each animation file so the skeletal mesh of a TEK costume has its own animation settings, but when I test that in the dev kit play preview the sounds are completely the same as original giga’s when the costume is applied to a tamed giga.
Question, is something I have been doing wrong? Do I have to use something different to make the costume override the sounds/animations? I have never used the graph before if you will suggest to use it, in other words I might need help with it.
Thank you for attention in advance.