Hi, I’m having issues trying to translate Blender camera settings to Unreal while simulating a fake Ortho dimetric camera(Using the angles seeing in classic Fallout games as a example).
I originally had to manually find the perfect position for the camera in Blender
The best angle that I found was this, it works both for Ortho and Perspective(with a big focal lengh)
But after translating these values to Unreal I can’t find a position that would fit the cube.
Bellow is the attached Unreal and Blender Projects.
[Both Unreal and Blender projects][6]