Dimetric Camera settings from Blender to Unreal

Hi, I’m having issues trying to translate Blender camera settings to Unreal while simulating a fake Ortho dimetric camera(Using the angles seeing in classic Fallout games as a example).

I originally had to manually find the perfect position for the camera in Blender

The best angle that I found was this, it works both for Ortho and Perspective(with a big focal lengh)

But after translating these values to Unreal I can’t find a position that would fit the cube.

Bellow is the attached Unreal and Blender Projects.

[Both Unreal and Blender projects][6]