I am trying to recreate a Unity project in Unreal Engine. It is an architectural design project. I have a dimension/scale tool that I have in Unity as in the image. The line can be dragged by clicking and dragging in either of the two circles. I am trying to recreate this in Unreal Engine and I am very new to Unreal. Can anyone point me in a right direction or link a tutorial that might help. To be honest I do not even know if it should ideally be done with C++ or blueprints.
Also, ‘spend money’ is never my first suggestion, but there are also several measurement systems available for what I believe to be reasonable prices on the Marketplace.