Dimension tool creation

Good day

I am trying to recreate a Unity project in Unreal Engine. It is an architectural design project. I have a dimension/scale tool that I have in Unity as in the image. The line can be dragged by clicking and dragging in either of the two circles. I am trying to recreate this in Unreal Engine and I am very new to Unreal. Can anyone point me in a right direction or link a tutorial that might help. To be honest I do not even know if it should ideally be done with C++ or blueprints.
Dimension Tool

Hi Kbcoder, Welcome to the Forums.

This would be entirely possible in Blueprints.

There is a ‘Distance 2D (Vector)’ node that takes 2 vectors as inputs.

Placing and manipulating the ‘drag handles’ would probably be the hard part.

In New Project → Architecture there is a ‘Collab Viewer’ template that has an example of a measurement tool.

There are also some spline-based methods.

Interesting problem, let us know how far you get and if you have any other questions.

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Hi Astrotronic
Thank you for the reply. This helps me. Will try this.

You’re welcome,

Also, ‘spend money’ is never my first suggestion, but there are also several measurement systems available for what I believe to be reasonable prices on the Marketplace.