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Dilemma importing a dragon asset into Unreal 4

Hi everyone,

Currently I’m working on a personal project, one stage of this project requires me to import an animated dragon with a custom rig so far I’ve been able to export the animation safely but the rig and the skeleton seems to suffer from some skinning issues that I’m not sure how to completely remedy I didn’t rig the dragon myself so that’s why I’m having the problem as to how to solve the situation exactly. If anyone can spare the time to help me with this just tell me what information such as screenshots or files you need to see in order to help me progress with this project.

kind regards,

Nazzuto

can you post screenshots of said skinning issues?