This model is perfect for movies, visualizations, and of course games, as it was originally designed specifically for games running on the Unreal Engine. Each mesh of this model corresponds to a set of meshes with the UCX prefix, which forms the correct collision geometry for the Unreal Engine, repeating the outlines and volume of the model as accurately as possible, but at the same time consists of fewer geometry elements (vertices, edges, polygons) than the original.
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Contents:
The model is presented in two formats.fbx and .glb with embedded textures
Number of meshes - 4
Number of textures - 60
1st mesh SM_82_30 / 5 materials / 97,982 triangles / 62445 vertices / 25 UCX (Vert 260/ Polygon 420)
2nd mesh SM_82_30_Ground / 3 materials / 57,276 triangles / 32057 vertices / 29 UCX (Vert 297/ Polygon 476)
3rd mesh SM_82_30_H1 / 9 materials / 28711 triangles / 17206 vertices / 21 UCX (Vert 180/ Polygon 276)
4th mesh SM_82_30_H2 / 9 materials / 23364 triangles / 13192 vertices / 18 UCX (Vert 144/ Polygon 216)
********************************************************************************************************* Model Features:
Textel density - from 448 px/m to 1200 px/m (average 512 or 1024 px/m)
Texture resolution - only 4096
Sweep - all textures are unique.