@anonymous_user_d5d59e40 Thanks! As for the workflow, it’s very straight forward. You just export your IGS via Generate -> Cache -> Export Cache (make sure to tick “Write Final Width”) and in UE4 you import with conversion settings that accommodate your DCC (in my case X=-90, Y=0, Z=-180). I also had to set the scale for X to -1 in the scene to flip it horizontally. Let me know if you run into any issues.

