That’s some outstanding work -it is incredible what we can do and how accessible it is compared to only a few years back. (Much credit to Epic for what they’ve done for that).
What kind of performance did you get with this? Would it be usable in a real time game with multiple characters around? I’m thinking up close encounters/conversations predominately.
I’m still quite baffled with the new hair system though. I looked at the NVidia Hairworks program, which shows it off well, but getting anything from that in to UE is a bit beyond me at the moment and the documentation seems to skip literally the most important parts. Unfortunately I don’t have access to Maya etc and only use Blender. It would’ve helped if there were at least a single example hair asset in the 4.24 release (and I’ll happily be told I’m an idiot and pointed to where it is if there is one!).