Essentially, making the hair in blender inst’ so bad overall, but I’m having a rather important issue.
When I go and extrude the generated hair, they obviously all extrude in the same direction - this causes them to be nearly invisible when you look from the side of the character.
Does anyone have any quick ideas on how to get some random x/y/z rotation on the extruded hair? or maybe a better approach? (custom meshes? I’m starting a test on that so I can control the UV anyway.)