Drivable Cars: Advanced Multiplayer Vehicles
A fully interactive vehicle system, with three car templates and several variations each, entirely built with Blueprints, designed for realistic driving, advanced damage mechanics with real-time deformation & destruction, and seamless multiplayer integration.
Last update: v4.7.1 - December 16, 2026
- see release notes
- Currently working on v5 - heavy optimization
Resources:
Launch Video | Content Overview | New Features
**DEMO** (Includes all our independent vehicles & advanced packs)
**Tutorials & Documentation**
Community:
- Join our DISCORD server tech support, news and more
- All verified users have access to GASP integration pack
- Premium users have access to a complete preintegrated project:
Full Multiplayer Replication
- No Input Lag – No Jittering – Smooth Replication (since V4)
- Fully replicated for LAN and Internet connection
- Supports both Listen and Dedicated Servers
Compatible with:
Ridable Bikes: Advanced Pack
Advanced Fuel System
More than 20 vehicles with base, extras and police versions
Any regular character template (tutorial)
Game Animation Sample (GASP) (tutorial)
Individual Cars (sold separately):
Military Car | Muscle Car | Supercar | Microcar | Minivan | 4x4 | Exo Car | Cargo Truck | Van | Roadster | Pickup Truck | Sports Car
Key Features
Fully replicated multiplayer support :
- With no input lag nor jittering (V4)
- Smooth replication (V4)
- Supports Listen and Dedicated Servers
- Compatible with Server and Client authority
Damage & Destruction System:
- Mesh deformation, detachable pieces, breakable glass, damageable car paint
- Flat tires and fire damage
- Full destruction areas (engine, gas tank, etc.)
Character Ragdoll
- Run over characters
- Character can be ejected from car (if seatbelt boolean is disabled)
Physics-based driving
- surface detection & adaptive handling
- particle effects depend on surface and speed
Car customization
- Manual & automatic transmission
- Several versions per car (Base, Extras, Police & Taxi)
- Extra Car Paints
Fully interactive
- Lights, steering, horn, etc.
- Steering wheels with driver hands attached
- Doors open with character IK animations
- Responsive Dashboard (Speed and RPM)
Adaptive enter/exit animations
- Depend on car situation (upside down, no door, locked door, etc)
- For driver and passengers
New extra features:
- Scrape sounds and effects
- brake heating
- backfire effects
- weapon damage templates
3 Base Cars:
- Hatcback, SUV and Sedan (with several versions each)
- Extra vehicles sold separately (integration tutorial)
LAST UPDATES (release notes):
- UE5.4+ (December 2025) - version 4.7.1
- UE5.1+ (March 2024) - version 3.4
- UE5.0 (November 2022) - version 1.12
- UE4.26 - 4.27 (June 2022) version 4.2
Other Features:
- network replicated!
- Three detailed cars with 4 LODs each (SUV, Sedan, Hatchback)
- Cars are split by body, parts and wheels
- Each car is a child bluerprint from one master blueprint
- Deformations are made by morph targets
- Impacts are detected through a bone grid around the car
- All car pieces are joint by constraints and hinges
- Procedurally damaged car paint
- Customizable car paint (dirt & scratches)
- Cars can be configured all through parameters
- Surface type detection and behaviour adaptation
- UE5 Third person template movement functions
- Enter / exit car with adaptative animations
- Toggleable lights
- Change camera (inside – outside)
- Camera zoom and orbit (outside)
- Smoke, dust, water, impact particle systems
- Interactive car dashboard
- Engine, drift, surface, impact sounds
- RMP related engine sound + gear up decay
- Car respawn feature





















