Digital Dive Studio - Drivable Cars: Advanced Multiplayer Pack

A fully interactive vehicle system, entirely built with Blueprints, designed for realistic driving, advanced damage mechanics with real-time deformation & destruction, and seamless multiplayer integration. Features physics-based handling with surface adaptation, interactive dashboards, and dynamic character animations (including passengers). Supports manual and automatic transmission, extensive customization, and improved multiplayer replication.

๐ŸŽฅ Videos:

Launch Video | Content Overview | New Features

๐ŸŽฎ Download DEMO

Includes all our independent vehicles & advanced packs

๐Ÿ“„ Documentation & Tech Support:

Digital Dive Vehicles Manual | Release Notes | Tutorials & Migration Guide

Join our Discord Community for tech support, news and more!

๐ŸŒ Full Multiplayer Replication

  • No Input Lag โ€“ No Jittering โ€“ Smooth Replication (since V4)

  • Fully replicated for LAN and Internet connection

  • Supports both Listen and Dedicated Servers

๐Ÿ”— Compatible with:

๐Ÿ๏ธ Ridable Bikes: Advanced Pack

โ›ฝ Advanced Fuel System

๐Ÿš— More than 20 vehicles with base, extras and police versions

๐Ÿ‘ค Any regular character template (tutorial)

๐Ÿš— Individual Cars (sold separately):

Military Car | Muscle Car | Supercar | Microcar | Minivan | 4x4 | Exo Car | Cargo Truck | Van | Roadster | Pickup Truck | Sports Car

โœ… Key Features

  • Fully replicated multiplayer support :

    • With no input lag nor jittering (V4)

    • Smooth replication (V4)

    • Supports Listen and Dedicated Servers

    • Compatible with Server and Client authority

  • Damage & Destruction System:

    • Mesh deformation, detachable pieces, breakable glass, damageable car paint

    • Flat tires and fire damage

    • Full destruction areas (engine, gas tank, etc.)

  • Character Ragdoll

    • Run over characters

    • Character can be ejected from car (if seatbelt boolean is disabled)

  • Physics-based driving

    • surface detection & adaptive handling

    • particle effects depend on surface and speed

  • Car customization

    • Manual & automatic transmission

    • Several versions per car (Base, Extras, Police & Taxi)

    • Extra Car Paints

  • Fully interactive

    • Lights, steering, horn, etc.

    • Steering wheels with driver hands attached

    • Doors open with character IK animations

    • Responsive Dashboard (Speed and RPM)

  • Adaptive enter/exit animations

    • Depend on car situation (upside down, no door, locked door, etc)

    • For driver and passengers

  • New extra features:

    • Scrape sounds and effects

    • brake heating

    • backfire effects

  • 3 Base Cars:

๐Ÿ”„ LAST UPDATES (release notes):

  • UE5.4+ (July 2025) - version 4.4

  • UE5.1+ (March 2024) - version 3.4

  • UE5.0 (November 2022) - version 1.12

  • UE4.26 - 4.27 (June 2022) version 4.2

๐Ÿ“–migration tutorial - migrate Advanced Pack to any regular project

๐Ÿ“–Custom Car Tutorial (part 1 & part 2)

Features:

  • network replicated!

  • Three detailed cars with 4 LODs each (SUV, Sedan, Hatchback)

  • Cars are split by body, parts and wheels

  • Each car is a child bluerprint from one master blueprint

  • Deformations are made by morph targets

  • Impacts are detected through a bone grid around the car

  • All car pieces are joint by constraints and hinges

  • Procedurally damaged car paint

  • Customizable car paint (dirt & scratches)

  • Cars can be configured all through parameters

  • Surface type detection and behaviour adaptation

  • UE5 Third person template movement functions

  • Enter / exit car with adaptative animations

  • Toggleable lights

  • Change camera (inside โ€“ outside)

  • Camera zoom and orbit (outside)

  • Smoke, dust, water, impact particle systems

  • Interactive car dashboard

  • Engine, drift, surface, impact sounds

  • RMP related engine sound + gear up decay

  • Car respawn feature

:hammer_and_wrench: Updated to Version 4.4 โ€“ Full Changelog

This major update improves replication stability, character interaction, and general multiplayer behavior.
The demo has also been updated with all the latest fixes.

Fixes and improvements included:
:white_check_mark: Characters getting up could push/eject cars when run over slowly - fixed
:white_check_mark: Obstacle detection failed with Perform Animations = false - fixed
:white_check_mark: Leaning IKs bug after restoring the bike fixed
:white_check_mark: Fallen bikes drifting on their own fixed
:white_check_mark: Annoying cone sounds when stuck under vehicles fixed
:white_check_mark: Procedural spine max leaning now fully customizable
:white_check_mark: Destructible parts not syncing after respawn fixed
:white_check_mark: Car exit bug after restore fixed
:white_check_mark: UE5.6 crash with many vehicles and late-joining clients (bikes only) fixed
:white_check_mark: Vehicle Customizer optimized and multiplayer-ready
:white_check_mark: Non DDV characters issue when entering a vehicle close to another one fixed
:white_check_mark: Client character position issue after impact fixed
:white_check_mark: Day and Night maps unified and pack size reduction
:white_check_mark: Military car antenna attachment issue when restoring in multiplayer fixed
:white_check_mark: Begin Play restructuration to improve compatibility with UE5.6

:video_game: Demo (updated): Digital Dive Vehicles - Technical Demo by digitaldive
:package: FAB page: https://www.fab.com/sellers/Digital%20Dive%20Studio
:speech_balloon: Support server: DD Vehicles - UE