Digital Abril

I started this personal project as a face scanning practice, wanted to define a solid raw scan cleanning process, but decided to push this further and spend some free time on practicing realistic realtime humans, also practice XGen long hair creation for test the new UE’s hair strand grooming system. So many thanks to my girlfriend for let me scan her face and and bother her looking his skin over and over. Modeled in ZBrush and Maya, used some xyz micro displasement for refinning, textured on Mari and Substance Painter, a bit of Marvelous Designer, XGen for grooming, shading and render in Unreal Engine 4.

Check out other shots on my ArtStation: