Step into your next virtual production with this Flight Interior Business Class, fully ready-to-use and optimized for real-time workflows. Tailored for LED-volume stages and green-screen setups, it delivers cinematic realism straight out of the box—no additional assembly required. Designed for seamless integration with LED-volume stages and green-screen workflows, this complete project delivers cinematic realism with performance-first optimization.
Concept :
The Environment shows an interior of an airplane cabin, likely designed for a business or first-class section. The cabin features wide, comfortable seats upholstered in brown leather with armrests and headrests. Each seat has a small side table with a built-in control panel and a pair of headphones hanging on the side. There are also pillows with a zigzag pattern on each seat for added comfort. The cabin is well-lit with overhead lights and ambient lighting along the walls and floor. The aisle is carpeted and has illuminated strips along the edges for guidance. The windows are oval-shaped, and the overall design is modern and luxurious.
🖼️ Description (Short)
High-end Flight Interior Business Class optimized for Unreal Engine 5.2. Ideal for virtual production, LED volumes, and real-time cinematic workflows. Includes 75 meshes, 82 materials (Including Material Instances), and full Nanite support (except masked/translucent materials).
📝 Description (Long)
- Real-time optimized Unreal Engine 5.2 environment
- Designed for LED-volume stages and green-screen pipelines
- Features 75 unique meshes
- Includes 82 materials and material instances
- Texture Resolutions: 32x32 - 8192x8192 (everything in between)
- Nanite enabled (except masked/translucent materials)
- Performance tested at 60 FPS+ on RTX 4070
- Viewport resolution: 1920 × 1080
- Screen Percentage: 133%
- Engine Scalability: Cinematic
💾 Included Files
- Unreal Engine 5.2+ project
- All textures, meshes, materials, and lighting setups included
Additional Note:
Project settings are configured via BP_ProjectSettings in the Blueprints folder if .ini config files are missing.
🎯 Use Cases :
Virtual production stages
Corporate and promotional video backgrounds
VR tours and simulations
Cinematic storytelling environments
⚙️ Project Initialization Instructions (Important)
If you find any issue in the Level after opening the project, it may be due to missing plugins or project settings not being correctly initialized. To resolve this issue, when opening the project for the first time, you will see two Blueprint Asset Guidelines prompts—one related to Plugins and another for Project Settings in the Project Blueprint Folder. These are required to configure the environment correctly. Follow these steps:
First, open the Plugins Asset Guidelines blueprint.
Compile and save it.
Unreal Engine will then prompt you to restart the engine. Accept and restart.
After a restart, open the Project Settings Asset Guidelines blueprint.
Again, compile and save this file.
Unreal Engine may prompt you to restart; do so if asked.
🛠️ Why this matters :
This process automatically enables all required plugins and applies necessary project settings.
If you skip this step, you may encounter errors or missing features due to disabled plugins or incorrect configuration.
⚠️ Disclaimer & Performance Note
- FPS (Frames Per Second) may vary depending on scene complexity and hardware configuration.
- This environment was tested on a system with an NVIDIA RTX 4070 GPU, running Unreal Engine 5 at 1920×1080 (Full HD) resolution, with Cinematic scalability settings and Screen Percentage set to 133%.
- Actual performance may differ depending on your GPU, CPU, RAM, storage speed, and display resolution.
- For optimal results, use a system that meets or exceeds Unreal Engine 5’s recommended hardware specifications.
- Due to the high fidelity of materials and dynamic effects, initial loading times may be longer on lower-spec machines.
- We recommend using SSD storage and a GPU with at least 8 GB of VRAM for best results.
📄 Licensing & Usage
- Contains a combination of original assets and free Epic Marketplace assets used under the Fab license
- Assets are not to be redistributed or resold individually
- This listing is for the complete integrated scene only, as permitted under Fab license terms
Note: Some of the assets used in this scene may be sourced from free packs available through the Epic Marketplace under the Fab license and are used here as part of a larger creative work.
📄 Licensing Note
This product may include modified or integrated assets obtained under the Fab license terms. These assets are not redistributed on a standalone basis and are only included as part of this environment scene. Redistribution or resale of any individual asset outside this scene is not permitted under the Fab license.