Step into your next virtual production with this Cricket Stadium, fully ready-to-use and optimized for real-time workflows. All models are crafted with precision—some hand-built in-house for full control over geometry, while some others maybe carefully selected from free Epic Marketplace assets to enrich the scene. Every surface is textured using high-quality Quixel Megascans for a premium, production-readyfinish. Tailored for LED-volume stages and green-screen setups, it delivers cinematic realism straight out of the box—no additional assembly required. Designed for seamless integration with LED-volume stages and green-screen workflows, this complete project delivers cinematic realism with performance-first optimization.
Concept :
The Cricket Stadium is a highly detailed 3D environment , featuring a realistic, fully-modeled sports arena with expansive seating, lush green pitches, towering floodlights, and immersive surroundings. Perfect for broadcast simulations, sports games, virtual productions, and advertising, this stadium offers dynamic lighting, and cinematic camera angles. Whether for game development, commercials, or live event visualizations, this environment delivers an authentic and engaging cricket experience.
🖼️ Description (Short)
High-end Cricket Stadium optimized for Unreal Engine 5.2. Ideal for virtual production, LED volumes, and real-time cinematic workflows. Includes 105 meshes, 169 materials (Including Material Instances), and full Nanite support (except masked/translucent materials).
📝 Description (Long)
- Real-time optimized Unreal Engine 5.2 environment
- Designed for LED-volume stages and green-screen pipelines
- Features 105 unique meshes
- Includes 169 materials and material instances
- Texture Resolutions: 128x128 - 8192x8192 (everything in between)
- Nanite enabled (except masked/translucent materials)
- Performance tested at 50 FPS+ on RTX 4070
- Viewport resolution: 1920 × 1080
- Screen Percentage: 133%
- Engine Scalability: Cinematic
💾 Included Files
- Unreal Engine 5.2+ project
- All textures, meshes, materials, and lighting setups included
Additional Note :
While some Megascans assets were used selectively strictly within the scene and are not redistributed as standalone assets in the project. As this is not an asset library, an overview map showcasing isolated assets is not included. The primary level serves as the demonstration of layout, lighting, and scene composition.
🎯 Use Cases :
Virtual production stages
Corporate and promotional video backgrounds
Architectural visualizations
VR tours and simulations
Cinematic storytelling environments
⚙️ Project Initialization Instructions (Important)
If you find any issue in the Level after opening the project, it may be due to missing plugins or project settings not being correctly initialized . To resolve this issue , When opening the project for the first time, you will see two Blueprint Asset Guidelines prompts—one related to Plugins and another for Project Settings in Project Blueprint Folder. These are required to correctly configure the environment. Follow these steps:
First, open the Plugins Asset Guidelines blueprint.
Compile and save it.
Unreal Engine will then prompt you to restart the engine. Accept and restart.
After restart, open the Project Settings Asset Guidelines blueprint.
Again, compile and save this file.
Unreal Engine may prompt you to restart again—do so if asked.
🛠️ Why this matters :
This process automatically enables all required plugins and applies necessary project settings.
If you skip this step, you may encounter errors or missing features due to disabled plugins or incorrect configuration.
⚠️ Disclaimer & Performance Note
- FPS (Frames Per Second) may vary depending on scene complexity and hardware configuration.
- This environment was tested on a system with an NVIDIA RTX 4070 GPU, running Unreal Engine 5 at 1920×1080 (Full HD) resolution, with Cinematic scalability settings and Screen Percentage set to 133%.
- Actual performance may differ depending on your GPU, CPU, RAM, storage speed, and display resolution.
- For optimal results, use a system that meets or exceeds Unreal Engine 5’s recommended hardware specifications.
- Due to the high fidelity of materials and dynamic effects, initial loading times may be longer on lower-spec machines.
- We recommend using SSD storage and a GPU with at least 8 GB of VRAM for best results.
📄 Licensing & Usage
- Contains a combination of original assets and free Epic Marketplace assets used under the Fab license
- Assets are not to be redistributed or resold individually
- This listing is for the complete integrated scene only, as permitted under Fab license terms
Note: Some of the assets used in this scene maybe sourced from free packs available through the Epic Marketplace under the Fab license and are used here as part of a larger creative work.
📄 Licensing Note
This product may includes modified or integrated assets obtained under the Fab license terms. These assets are not redistributed on a standalone basis and are only included as part of this environment scene. Redistribution or resale of any individual asset outside this scene is not permitted under the Fab license.