Digikore Studios - City Outskirt Road

Step into your next virtual production with this City Outskirt Road, fully ready-to-use and optimized for real-time workflows. Models are crafted with precision—some hand-built in-house for full control over geometry, while some others may be carefully selected from free Epic Marketplace assets to enrich the scene. Tailored for LED-volume stages and green-screen setups, it delivers cinematic realism straight out of the box—no additional assembly required. Designed for seamless integration with LED-volume stages and green-screen workflows, this complete project delivers cinematic realism with performance-first optimization.

Concept :

This image depicts a highly detailed 3D-rendered scene of a highway or road with surrounding natural and urban elements. This 3D scene stands out due to its high level of detail, realistic lighting, and versatile application in various digital media projects. If you’re looking to sell or promote it, emphasizing these features and potential uses would likely attract interest from game developers, animators, and architectural visualization professionals. Can be Used For Automotive Car Plates also .

🖼️ Description (Short)

High-end City Outskirt Road optimized for Unreal Engine 5.2 . Ideal for virtual production, LED volumes, and real-time cinematic workflows. Includes 125 meshes, 235 materials (Including Material Instances), and full Nanite support (except masked/translucent materials).

📝 Description (Long)

- Real-time optimized Unreal Engine 5.2 environment

- Designed for LED-volume stages and green-screen pipelines

- Features 125 unique meshes

- Includes 235 materials and material instances

- Texture Resolutions: 32x32 - 8192x8192 (everything in between)

- Nanite enabled (except masked/translucent materials)

- Performance tested at 50 FPS+ on RTX 4070

- Viewport resolution: 1920 × 1080

- Screen Percentage: 133%

- Engine Scalability: Cinematic

💾 Included Files

- Unreal Engine 5.2+ project

- All textures, meshes, materials, and lighting setups included

Note on Assets_Levels Folder Maps:

  • The maps in the Assets_Levels folder are intended as asset previews and contain only the static meshes; they do not include any lighting data. When opening these maps, the meshes may appear dark or seem missing due to the absence of lighting. To properly view the content, please switch the viewport to Unlit mode, where all meshes and their placement are visible as intended. These levels are correctly populated with the respective assets and serve their purpose as asset-only preview scenes.

Additional Note :

  • As this is not an asset library, an overview map showcasing isolated assets is not included. The primary level serves as the demonstration of layout, lighting, and scene composition.

  • The unique mesh count has been updated to reflect only distinct, original assets. Duplicate meshes or assets with identical geometry (e.g., variations with only material or texture changes) have been excluded from the count.

🎯 Use Cases :

Virtual production stages

Corporate and promotional video backgrounds

Architectural visualizations

VR tours and simulations

Cinematic storytelling environments

Car Plates

⚙️ Project Initialization Instructions (Important)

If you find any issue in the Level after opening the project, it may be due to missing plugins or project settings not being correctly initialized . To resolve this issue , When opening the project for the first time, you will see two Blueprint Asset Guidelines prompts—one related to Plugins and another for Project Settings in Project Blueprint Folder. These are required to correctly configure the environment. Follow these steps:

First, open the Plugins Asset Guidelines blueprint.

Compile and save it.

Unreal Engine will then prompt you to restart the engine. Accept and restart.

After a restart, open the Project Settings Asset Guidelines blueprint.

Again, compile and save this file.

Unreal Engine may prompt you to restart again—do so if asked.

🛠️ Why this matters :

This process automatically enables all required plugins and applies necessary project settings.

If you skip this step, you may encounter errors or missing features due to disabled plugins or incorrect configuration.

⚠️ Disclaimer & Performance Note

- FPS (Frames Per Second) may vary depending on scene complexity and hardware configuration.

- This environment was tested on a system with an NVIDIA RTX 4070 GPU, running Unreal Engine 5 at 1920×1080 (Full HD) resolution, with Cinematic scalability settings and Screen Percentage set to 133%.

- Actual performance may differ depending on your GPU, CPU, RAM, storage speed, and display resolution.

- For optimal results, use a system that meets or exceeds Unreal Engine 5’s recommended hardware specifications.

- Due to the high fidelity of materials and dynamic effects, initial loading times may be longer on lower-spec machines.

- We recommend using SSD storage and a GPU with at least 8 GB of VRAM for best results.

📄 Licensing & Usage

- Contains a combination of original assets and free Epic Marketplace assets used under the Fab license

- Assets are not to be redistributed or resold individually

- This listing is for the complete integrated scene only, as permitted under Fab license terms

Note: Some of the assets used in this scene may be sourced from free packs available through the Epic Marketplace under the Fab license and are used here as part of a larger creative work.

📄 Licensing Note

This product may include modified or integrated assets obtained under the Fab license terms. These assets are not redistributed on a standalone basis and are only included as part of this environment scene. Redistribution or resale of any individual asset outside this scene is not permitted under the Fab license.