Digikore Studios - Athletic Bathroom

Step into your next virtual production with this Athletic Bathroom, fully ready-to-use and optimized for real-time workflows. Tailored for LED-volume stages and green-screen setups, it delivers cinematic realism straight out of the box—no additional assembly required. Designed for seamless integration with LED-volume stages and green-screen workflows, this complete project delivers cinematic realism with performance-first optimization.

Concept :

This detailed Bathroom / Locker room environment, with industrial lockers, teal tiles, and fluorescent lighting, is ideal for shoots. Its realistic design suits sports dramas, thriller or horror scenes, and institutional settings like schools or gyms. The mirrors, benches, and sterile ambiance provide versatile storytelling opportunities for reflective, tense, or character-driven moments.

🖼️ Description (Short)

High-end Athletic Bathroom optimized for Unreal Engine 5.2. Ideal for virtual production, LED volumes, and real-time cinematic workflows. Includes 61 meshes, 137 materials (Including Material Instances), and full Nanite support (except masked/translucent materials).

📝 Description (Long)

- Real-time optimized Unreal Engine 5.2 environment

- Designed for LED-volume stages and green-screen pipelines

- Features 61 unique meshes

- Includes 137 materials and material instances

- Texture Resolutions: 32x32 - 16384x4096 (everything in between)

- Nanite enabled (except masked/translucent materials)

- Performance tested at 24 FPS+ on RTX 4070

- Viewport resolution: 1920 × 1080

- Screen Percentage: 133%

- Engine Scalability: Cinematic

💾 Included Files

- Unreal Engine 5.2+ project

- All textures, meshes, materials, and lighting setups included

Additional Note :

  • The environmentis intentionally packaged as a Complete Environment Package, not an asset pack. The Config folder is required to preserve custom project-level settings for lighting, reflections, Lumen, and cinematic quality. Removing it would result in incorrect rendering or lighting behavior.The level is intended to open directly for virtual production, cinematic shots, and LED volume setups without requiring manual reconfiguration. The content is organized to support immediate scene usage rather than individual asset assembly .

  • This project contains two sublevels S_Lighting and S_Volume which are designed to be loaded as part of the master level. These sublevels contain all lighting data and the VP Volume mesh, respectively, and may appear empty if opened directly, ( but contains respective elements which can be view in Unlit or in game mode pressing G ) as they are not standalone levels.

🎯 Use Cases :

Virtual production stages

Corporate and promotional video backgrounds

Architectural visualizations

VR tours and simulations

Cinematic storytelling environments

⚙️ Project Initialization Instructions (Important)

If you find any issue in the Level after opening the project, it may be due to missing plugins or project settings not being correctly initialized . To resolve this issue , When opening the project for the first time, you will see two Blueprint Asset Guidelines prompts—one related to Plugins and another for Project Settings in Project Blueprint Folder. These are required to correctly configure the environment. Follow these steps:

First, open the Plugins Asset Guidelines blueprint.

Compile and save it.

Unreal Engine will then prompt you to restart the engine. Accept and restart.

After restart, open the Project Settings Asset Guidelines blueprint.

Again, compile and save this file.

Unreal Engine may prompt you to restart again—do so if asked.

🛠️ Why this matters :

This process automatically enables all required plugins and applies necessary project settings.

If you skip this step, you may encounter errors or missing features due to disabled plugins or incorrect configuration.

⚠️ Disclaimer & Performance Note

- FPS (Frames Per Second) may vary depending on scene complexity and hardware configuration.

- This environment was tested on a system with an NVIDIA RTX 4070 GPU, running Unreal Engine 5 at 1920×1080 (Full HD) resolution, with Cinematic scalability settings and Screen Percentage set to 133%.

- Actual performance may differ depending on your GPU, CPU, RAM, storage speed, and display resolution.

- For optimal results, use a system that meets or exceeds Unreal Engine 5’s recommended hardware specifications.

- Due to the high fidelity of materials and dynamic effects, initial loading times may be longer on lower-spec machines.

- We recommend using SSD storage and a GPU with at least 8 GB of VRAM for best results.

📄 Licensing & Usage

- Contains a combination of original assets and free Epic Marketplace assets used under the Fab license

- Assets are not to be redistributed or resold individually

- This listing is for the complete integrated scene only, as permitted under Fab license terms

Note: Some of the assets used in this scene maybe sourced from free packs available through the Epic Marketplace under the Fab license and are used here as part of a larger creative work.

📄 Licensing Note

This product may includes modified or integrated assets obtained under the Fab license terms. These assets are not redistributed on a standalone basis and are only included as part of this environment scene. Redistribution or resale of any individual asset outside this scene is not permitted under the Fab license.