I’m having trouble getting the Beacon code to work. When a client tries to hit a server with the beacon, I get this error:
[2015.07.21-15.44.21:045][433]LogServerBrowser:Warning: *** ping server URL steam.90096488092322824:15000
[2015.07.21-15.44.21:046][433]LogInit: SteamSockets: Socket queue 65536 / 65536
[2015.07.21-15.44.21:047][433]LogNet:Warning: Failed to init net driver ConnectURL: steam.90096488092322824:15000//Game/Maps/MenuDummy: SteamSockets: binding to port 0 failed (0)
[2015.07.21-15.44.21:047][433]LogNet: AOnlineBeaconClient::InitClient failed
I’m thinking it’s a config issue in the .ini file. But I’m unable to find much guidance for setting up the beacons. I’m also not sure why it’s appending the map name to the end of the steam address.
Not used these before so can’t offer much help, but i know that UT has a Beacon system. Try looking at the source for that You can find it on the Epic GitHub