I am part of a group of three that is thinking about creating a game on UE4. This is the first time any of us has tried UE4, and we’re excited to learn. Funnily enough, each of us uses a different OS; I’m on Ubuntu 16.04, another one of us is on MacOS, and the final person is on Windows 10. Previously, we’ve used Unity to develop cross-platform, but this has meant that I’ve been forced to develop on Windows 10.
I’d like to ask what kind of difficulties, if any, our group should be taking into consideration. Can all three of us work from the same git repo and be able to compile and run? How about just between Mac and Windows (I can work on Windows 10 like I do for Unity if need be)? Would we have a final product that runs on all three platforms?
Thanks in advance,