So, let’s start this off with a fact: I have no idea what I’m doing in the editor.
I’ve figured out really basic stuff like importing models and assigning them to animation blueprints. I’ve managed to get a character model stuck onto a 3-rd person blueprint from one of the example map things included when starting a project, but I can’t bind it to the camera, and it does not respond to movements. Instead, I get the flying camera that starts at the “Player Start” entity. (sorry if Entity isn’t the right term, I just use the Source engine a lot)
So, I’d love to know how to fix this.