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Difficulty binding camera to character

So, let’s start this off with a fact: I have no idea what I’m doing in the editor.

I’ve figured out really basic stuff like importing models and assigning them to animation blueprints. I’ve managed to get a character model stuck onto a 3-rd person blueprint from one of the example map things included when starting a project, but I can’t bind it to the camera, and it does not respond to movements. Instead, I get the flying camera that starts at the “Player Start” entity. (sorry if Entity isn’t the right term, I just use the Source engine a lot)

So, I’d love to know how to fix this.

I guess I’m still waiting for an answer. no biggie though.

When you create 3-rd person template project it consist character blueprint. Open it and switch to viewport tab (at the top in the middle screen). You will see that character have a camera attached to spring arm.
So, for you character you must do the same thing. Also dont forget to check game mode class. (In the editor at the top open blueprint tab and check if game mode “Default Pawn” is set to you character)

This playlist would teach you exactly what you are looking for… and a bit more.