I’m using a Pawn which has a Child actor as it’s main camera. When I was testing in single player, I had set the AutoActivateForPlayer to Player 0 and everything was working fine. Now that I’m testing with multiple players I see that this property can only be set in the class defaults panel (I’m unable to set it using a Blueprint node).
Is there a way for me to get around this? I tried to remove the AutoActivate flags from the ChildActor and to activate and set view target with blend on possession but I’m not seeing any positive results.
I’d love it if anyone has any tips to offer.