Is there an easy way to distinguish instanced meshes? Right now, the only way I can do this is by individually playing with the transform settings to see which instance of the mesh is selected. This is VERY tedious. Not sure why Unreal doesn’t allow, at the very least to see which indexed instance is which.
but if you select one of the instance component from the left panel, it does get highlighted and show it individual detail panel right ?
unless you mean to do other thing
If there are multiple indices/indexes it will highlight them all (after selecting it in the left panel). If you look at the barrels, they are all instances of the same mesh, stored as indices. The problem is, at the moment, there’s no way for me to know which is which, until I alter one of the instance indices in some way first.