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Different walking speed - worked fine, 'till I look up...

Hello! :smiley:
I’ve created this “different walking speed” system. :stuck_out_tongue_winking_eye: Basically, I wanted to have different speed when I’m moving forward, strafing, crouching etc. Everything finally worked fine, but then I saw when I look straigh up or down my movement speed slows down almost to zero.

I.
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II.
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III.
thrd.jpg

Got two questions:

  1. Why is that?

  2. This is very NOT polished way to do what I want. Am I going in “right direction” or is there more simplified way to do that? :smiley:

Here is the answer:
https://answers.unrealengine.com/questions/37938/first-person-template-problem.html

Basically, when you look up or down, your character is actually trying to move up in the air or through the ground which it can’t do so it just comes to a stop.
You need to take the pitch and roll out of the equation.

That worked well! Thank You very much! :smiley: