Different walk cycles on NPC characters

Hi folks,

I’m creating a semi random crowd of NPC’s, they all use the same skeleton but have different character meshes. What’s the best way of having each NPC pick from a list of walk cycles or anim sets on creation? Also I’d like the anim notifies to still work too.

Many thanks,

Paul

You can just play the animation you want casting everty NPC for example for the level BP, you can use and array to make it simple. (if you want random values you might use some switch on int with a random int, generator)