Sorry for bad English. After I made the Steam SDK integration into my project, steam no longer wants the editor or after it is packaged because my editor is trying to load the version of the SDK 1.39 but I have implanted the version of SDK 1.42 which is the latest and the only one available at the moment. I have already made all the progress of Add folder
UnrealProjects \ Game \ Engine \ Binaries \ ThirdParty \ Steamworks \ Steamv142 \ Win65 and Win32
I edited gamebuild.cs and Target.cs
I also checked the cs file from unreal engine: Steamworks.build.cs
to see if the version in code was SDk 1.42 and SDKv142
I also added the Steam SDK correctly in the folder: C: \ Program Files \ Epic
Games \ UE_4.18 \ Engine \ Source \ ThirdParty \ Steamworks \ Steamv142 \ sdk
I also configured the DefaultEngine.ini and checked all plugins related to steam and online system and they were all checked.
I made all that progress because when I packed my game steam did not work on it, so I decided to make all that progress. But now that I’ve completed the progress, steam does not want to run any more in the editor or in the packaged game.
What I wanted to say was that before I made this progress the only thing that was edited was DefaultEngine.ini with the codes to run the steam in the editor but when I package the project for Windows x64 it appears Steam API Disabled
Online subsystem steam shutdown
Then I followed the tutorial of the site: A new, community-hosted Unreal Engine Wiki - Announcements - Unreal Engine Forums
for steam to work in the game, so when I finished the progress steam does not work anymore in the editor, nor in the game, and this time the message appears when it packs: Can not load Steam SDK 1.39 or changed.
But how? If I accomplished all that progress I described above and checked everything 5 times
I need help I’m a month trying to solve this but nothing, I’ve reinstalled unrealEngine 2 times