Hi. I created a multiplayer system. Other computers can reach the session. I created an avatar customization system works well on standalone. But when working on multiplayer every user see all charachers are same as theirs. For example computer A sees all character as Character A and computer B sees all characters as Character B.
I am using a multicast custom event to load avatar settings from saved game slot. How can every computer loads its own avatar settings from saved game and shows the other computers in multiplayer.
For example what it must be :
What users see:
Loading Custom Settings Event at ThirdPerson Blueprint: