Hey, y’all.
So I’m trying to apply more footstep SFX onto new physical surfaces in Lyra but can’t wrap my head around how its all set up.
I’ve done the physical material and assigned my sound source in the CFX_Default BP but no audio will come out of it.
Anyone know how its done?
1 Like
Did you ever figure this out?
CFX_DefaultSkin links tags with a sound.
But I can’t find where surface and tag, such as PM_Glass and tag SurfaceType.Glass, are linked. I wonder if it’s in C++? That would be odd since the rest isn’t. (update: found it, see below)
We can splice into B_HeroDefault and add a sound, but that isn’t how it’s setup to be used…
It’s in Project Settings: Lyra Context Effects
Have to reassign Default because a new Default can’t be added while it already exists.
1 Like
Thanks. Yes, it boiled down to tags.
LIFE SAVER
1 Like
it works but players at a distance you here their footsteps like they are close