Different "stop" animations based on moving speed: Issue

Hi there,

I’m wondering how I could transition from locomotion to full stop, with animation varying by traveling speed –>

For example:
If movement stops at max speed, play animation A
If movement stops at a mid speed, play animation B

The Issue is speed is reduces to zero instantly/at a snap. There’s no value for me to catch and reference in the transition rule.

Does anybody know how I/others could do this?