Different Spline Blueprints Question

is it possible to let a StaticMesh follow a Spline from different blueprints, they’re all also in a line if that makes it easier.

Hello, I think so. Try getting a cast reference from the splineblueprint to the other blueprint with staticmeshes, and maybe get the 1st spline point and last spline point and get the locations as start/end location for your staticmesh. Or get vector length from those 2 vector positions and set scale to your static mesh or whatever you want.