Soooo, i have multiple animations and these animations are on different skeletons and with different meshes … In unity i could use them freely after assigning character/animations to humanoid.
In my game i would have 3 characters all of them have different rigs, my animations which i would like to apply to these characters are on different rigs too :X.
What may i do so i can use them ? It seems ue4 doesnt support animations over different rigs (It is finding bones by name ? and u cant assing bones anywhere)?
I think what you are looking for is retargeting an animation. The idea of retargeting is to play an animation made for a given character on another different character.
Sorry, haven’t got enough time to do this yet cuz I had problems with using models (they are not in t-pose and there is strange error because of it) and now i have to face some another tasks to do, so i will probably back to that problems in 4-5 weeks But thanks to your help, there may be another approach (Havent tested it yet) to that problem u can export animations in 3dsmax and then load them to different skeletons but u must define how to retarget them first.