I’m having issues with enabling phyiscs on a skeletal mesh with a changed scale
there are 2 scenarios - one where i set the scale from the script (left)
and one where my mesh is placed into the level and I manually set the scale in a blueprint (right)
after calling set all bodies simulate physics, the one on the left goes nuts while the one on the right is fine
what is the difference between manually setting the scale and setting it from script?