UE5.3/C++
[OnlineServices]
DefaultServices=Null
Clients are connected to server and running fine but:
Server: SessionState = InProgress
Client: SessionState = Pending
Same deal regardless of dedicated vs listen server.
is it a bug?
Thanks
UE5.3/C++
[OnlineServices]
DefaultServices=Null
Clients are connected to server and running fine but:
Server: SessionState = InProgress
Client: SessionState = Pending
Same deal regardless of dedicated vs listen server.
is it a bug?
Thanks