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I was abble to make a rotation blueprint for the first one, but when i try to duplicate for the seconde one, the EVENT TICK command doesn’t duplicate, and only my first ring turns.**
No, you can’t “copy” the tick event like you want to. You have to call that new custom event inside the event tick. (Right click, type “CustomE” in the search bar, and click on it. Connect the nodes, done.)
Thanks both of you, but I am A BLOODY BIG NOOB about Blueprint. I can’t connect my custom event to my event tick… I don’t really understand “You have to call that new custom event inside the event tick.” . How can I connect my event tick with my custom event?
Feel quite ashame, but I really appreciate the hand!
Picture, maybe?
Edit : I’m going crazy with it… Blue one or red one?..
Almost.
You have to take the “Custom Event 0” Function Node (The Blue Big one) and take it to your “Event Tick”.
Connect the red Event Tick to your big blue Custom event 0 box.
And connect the big blue custom event 0 box to the AddActorLocalRotation box inside the event tick.
Event Tick -> Custom Event 0 (blue) -> Add Actor Local Rotation
Custom Event 0 (red, event) -> Add Actor Local Rotation
If you connect something with the blue “Custom Event 0” box, the programm is calling the Red “Custom Event 0”.
So Event Tick is calling the Custom Event 0 to rotate mesh#2, going back to Event Tick, and continue to rotate mesh#1 in the event tick code.
You can name the Events whatever you want.
Right Click on the Event on the Left side of the Blueprint Editor and click Rename. The Blue Nodes are updated automatically
If you know programming (in C, Java or similar): Events are functions without a return value.
I’m not a tech guy at all, just a CG artist. I humbly want to rotate 2 rings around my power sphere… Couldn’t imagine it would be so complicated!.. o_______O
Yes, you can add event 1,2,3,4,5 etc. But, you should avoid duplicated code, and cut it down whereever possible.
And yes, you have missed the delta time.
I would do it like this:
(Please note, you have to change it to your variables. But i hope you get the deal.)
OK, I was able to make the same graph as you. But right now it doesn’t work, and it doesn’t surprise me.
I created the 2 variables actors. But how can I say to the engine variable actor one is this mesh, variable actor 2 is this mesh? EDIT : found it!! ^.^